If AAA is No Longer Profitable... Make Smaller Games | A16Z Games (10:11)
If AAA is No Longer Profitable... Make Smaller Games | A16Z Games (10:11)
If AAA is No Longer Profitable... Make Smaller Games | A16Z Games (10:11)
Why would I believe anything andreesen Horowitz says about anything, let alone gaming? These people believed that NFTs were the future of gaming. Grifter bellends.
That would be the reasonable and rational conclusion, but capitalism is neither reasonable nor rational.
You can only throw away hundreds of millions of dollars on Avengers and Suicide Squad so many times before they decide to come up with something people are willing to pay for.
That's crazy talk, we need to make AAAA and AAAAA games, Microsoft is ready to have all their developers spend three years on a single perfect game!
Each copy will be $7000
i cant wait for AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA games
Star Citizen isn't being touted as a AAAA+ game, though it's certainly been selling in game stuff like one.
I feel like the natural progression is to roll back to the 2000s when every company was shotgunning batshit crazy concepts for games left and right… I miss those days
The history does indeed move in a spiral. We will see some of the old logic mixed with new concepts, as we do in every field of our life
This is a false argument. They ARE profitable when they bother to try and make a good one. It's when they fill it full of mtx and drag every aspect of the game except the enjoyment out for as long as possible to try and convince you to buy shit to make it actually enjoyable after you've already paid full price. They don't get create poor games and then complain they're not profitable enough - bad products aren't profitable because they are bad products.
Starfield is an empty AAA game. And they LIED about updates.
Posted profits tho.
Yeah, it seems like these days many AAA games are just an empty harness for housing a microtransaction powered money engine.
I'm just amazed that, 6 months later, they haven't fixed any of the skill related bugs, but "fixed" the visual effects of rejuvenation ~4 times (it's listed that many times in the changelogs, anyway). That's bad even for Bethesda standards
The last people I need telling me the obvious is A16Z
this stuff really pisses me off,
i remember recently watching a video about tekken8.
the devs aparently made an announcement that boils down to "we need to monetize the shit out of this game now to make our monney back"
and the streamer just went "yeah thats reasonable"
they have the sales figures for tekken 7,
and tekken 7 was an online game, so they know their active userbase.
(and they also now charge 70 bucks)
so they have at least a vague idea of how much monney they'll make.
how can you screw up your budget that bad unless you senslessly dump money at your release.
yeah cutting edge graphics are neat,
but thats incredibly expensive.
and imo not that nececary for a great experience.
maybe a game that needs to nickle and dime its playerbase shouldnt be made in the first place?
Oh wow, big words coming from fucking Andreessen Horowitz Games
Appealing to the widest audience possible for the largest gross profits, rather than appealing to specific audiences with a smaller budget, is part of the issue with modern gaming.
Yeah only the massive dudes are struggling cause they'll never figure it out. They just chase the dragon.
What a shit take lol
AAA does not describe the size of the game, but the size of the brand and publisher.
I believe that’s the problem, AAA studios can put out shit games, the game content should dictate that.
My eyes are getting sore from all these studios popping up claiming they are making AAA games, maybe put something out first mate.
Right. What does AAA even mean? Meta spent billions on their Horizons Metaverse, but countless Indie Metaverses are way higher rated some made by just one person. Clearly AAA does not mean the size of the team or the budget.