But I've spent most of the time tweaking and setting up and downloading stuff rather than actually playing. Games seem to work really well.
Not doing benchmarking but I really like how stable the framerate is when frame cap is in place. So far everything I've tried was absolutely buttery smooth.
Idk, specifically for Baldur's Gate 3, I didn't have to tweak a thing, installed it, pressed play and it just worked, no stuttering or messing with wine or anything
I used Ubuntu before Arch, and I would say the opposite is true. Ubuntu disabled all the repos you had to add just to get up to date software, and would often just fall over with every version update.
Anyone that wants to game on Linux should stay away from Ubuntu IMHO, unless you like playing old games and a system you cannot update without fear of having to reinstall the whole OS like Windows back in the day.
Debian is now amazing with gaming, with amd at least. I made the switch from arch, and have no issues with any game. Would recommend Debian with xfce all day long.
Recent Windows user who moved to Arch here. I was debating between Debian and Arch when I first migrated. What makes gaming easier on Debian? Less packages to install to get going?
Haven't been around Linux overall for long, with my first proper introduction around early 2021. But from what I hear and read, plus my own observations in those past 2.5 years, even if, most of the time, it's not "ideal" (as in, "plug and play"), Linux as a whole seems to be getting better and better for gaming. And ever since behemoth Valve came with the Linux-powered Steam Deck, I expect it to help increase Linux's naturally-slow-but-constant momentum even more.
I've trialed Pop_OS for a month when Valve released proton. I played Sekiro the first week of release and was blown away how well it runs back then. That said, there were a lot of quirks that made games still broken, and there are definitely still some, but the improvement since then is absolutely massive.
As someone who has dabbled in and used Linux since 1995. You are in at a good time. Linux has always been very stable and capable for most things. But it has definitely gotten much better in recent years in terms of gaming and windows compatibility. I still keep a Windows system or two around just in case. But I'm much happier with my daily driver being a system running linux.
It's gotten really sad with Microsoft not supporting ~5 year old systems under Windows 11. Apple at least still supports roughly 10 year old systems. I had to laugh a bit about the controversy when the subject was broached of removing support for 486 and older 32-bit systems from the Linux kernel. Those being roughly 30 years old by this point.
And besides the discussion that brought the controversy, from what I can gather, Linux benefits the most from KVM, making using a virtual machine with some super old Linux system in it very viable. _
I've got Corectrl up and running with AMD Overclocking functioning on RDNA2 (6800 XT).
From yesterday's limited testing I'm kinda blown away.
The card runs significantly more efficient under Linux so despite setting the same target clock as in Windows being 2700MHz, the cards actual clock when ruining games and not bouncing off of power limit is only 30MHz lower, on Windows it was usually around 60MHz lower.
But the major thing is that when bouncing off of the power limit I've seen the clock drop only by around 100MHz on Linux but on Windows it was usually a massive swing by 200-300MHz.
VRAM OC on Linux seems to be completely broken though, even increasing clock by 1MHz when on desktop will result in massive artifacts and eventual crash.
Voltage control and behaviour on Linux also seems to behave quite a bit differently than on Windows. Needs further testing though.