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  • Nothing in a game of D&D has ever made me question my friends' intelligence like the time he was a lawful stupid paladin, and I was a chaotic evil pathological liar with a literal god-like power to not just use deception in a realistic way, but would magically make any lie that succeeded fully believed by the affected individual. I basically could only lose a sense motive check against me if I rolled a 1. Paladin player can see my character sheet since it's all on the Roll20 system in game attached to my token, and there is no possible way he could ever win a sense motive check against me; but he would still try every. Damn. Time. My character would speak. It wasn't even the metagaming that annoyed me at that point. It was the lunacy.

  • The +16 Persuasion Silver Dragoness one of my players made (+6 cha, Expertise, level 13 total. Playable dragon template) is extremely funny because there's an entire evil organization trying to convert her to working for them and she's convinced 2 of their 5 top brass that instead of her defecting to them, THEY should defect to HER. The others are more firmly evil but honestly it's by far the funniest way to deal with the mafia I've ever seen

14 comments