At work, we started the c++ migration to rust doing the following:
Identify "subsystems" in the c++ code base
Identify the ingress/egress data flows into this subsystem
Replace those ingress/engress interfaces with grpc for data/event sharing (we have yet to profile the performance impact of passing an object over grpc, do work on it, then pass it back)
Start a rewrite of the subsystem. from c++ to rust
Swap out the two subsystems and reattach at the grpc interfaces
Profit in that now our code is memory safe AND decoupled
The challenge here is identifying the subsystems. If the codebase didn't have distinct boundaries for subsystems, rewrite becomes much more difficult
I don't think I am well positioned to answer that question given my experience. Ill give it my best.
I believe the advantage of more abstraction of gRPC was desireable because we can point it at a socket (Unix domain or internet sockets) and communicate across different domains. I think we are shooting for a "microserves" architecture but running it on one machine. FFI (IIRC) is more low level and more about language interoperability. gRPC would allow us to prototype stuff faster in other languages (like Python or go) and optimize to rust if it became a bottleneck.
Short answer is, we are able to deliver more value, quicker, to customers (I guess). But I don't know much about FFI. Perhaps you can offer some reasons and use cases for it?
Sounds like you're well on your way with a good process. The book Software Architecture: The Hard Parts is a pretty decent guide to breaking apart a monolith. It's not a 100% follow it to the letter guide IMO, but I think the overall approach makes sense. At each step you have to consider trade-offs instead of following any kind of dogma.
We see no realistic path for an evolution of C++ into a language with rigorous memory safety guarantees that include temporal safety.
A large-scale rewrite of all existing C++ code into a different, memory-safe language appears very difficult and will likely remain impractical.
Tough spot to be in, but I'm glad there are more and more people calling out for a transition away from C/C++. One can only hope that Rust doesn't become the new C++ aka the garbage dump of programming languages. Every large player wanted to write C++ in their own way, so they added it to the language and now we have this... thing.
I am also very interested in seeing what the next generation of Rust-inspired languages will look like, and not because I am dissatisfied with Rust today. Rust has significantly raised the bar of how a good programming needs to work and any new language in the systems programming area (and beyond) will inevitably be compared to it.
Unfortuately c++ interoperability is hard. I wouldn't write c++ without vector and other containers (templates). Or classes complete with inheiritance (rarely multiple) and thus name mangeling. I now have millions of lines of that stuff and it is hard to write anything else because it has to mix.
It seems like there is a lot of momentum around transitioning away from C/C++.
There is. But it won't be fast, because of the humongous amount of existing C and C++ code. They won't disappear for a long time, it will just get less and less over time.