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TWID - 2/15/2024

TL;DR:

  • Mass Effect collab is out. $20 a skin (yuck). Ship, sparrow, and ghost shell are free.

Sandbox Updates:

  • Will try to summarize this quickly since it's a TL;DR. If you want all the details read the article.

Abilities:

  • Threaded Spectre uptime reduced because of PvP.
    • Nerf for PvP only.
    • Damage buff in PvE.
  • Threadlings nerf because of PVP.
    • Increasing aim assist against them.
    • Reducing damage to players.
    • Unclear if this carries over to PvE. It specifically says players so I don't think so.
  • Arcane Needle buffs.
    • Aim assist and tracking improved.
    • Buffed to offset nerfs to Threadlings.
  • Restoration and Raidiant timer bugs are getting fixed.
  • Ember of Mercy and Empryean buffed.
  • Consecration (Solar Titan jump slam) buffed to go further and hit airborne targets
  • Gunpowder Gamble self damage decreased.

Weapons:

  • Fixed M+K aim assist bug on burst Hand Cannons.
  • Added Target Lock to Breakneck second column (lol)
  • Lightweight scout 5% damage buff
  • Reduced Sniper auto aim cone size by 10%
  • Precision Rockets get more ammo reserves and damage penalty reduced to 5% from 10%
  • High Impact Rockets
    • Ammo reserve up by 2
    • More blast damage than impact damage for ad clear (okay...)
    • Also affects Deathbringer, GHorn, and Truth.
  • Heavy GLs
    • Ammo reserves increased by 6 to 10 depending on the weapon.
    • Reduced Spike Grenades per round damage buff from 50% to 12.5%. Total damage buff goes from 8% to 3%.
    • Increased direct hit impact for all Heavy GLs by 10%
    • Increased detonation damage by 5%
  • Wave Frame Heavy GLs
    • Increased Damage by 20%
    • Increased wave size by 40%
  • Caster Swords
    • Reduced heavy attack cost from 5 to 4
    • Increased heavy attack damage by 16%

Exotics:

  • Vigilance Wing
    • Now has deterministic recoil
  • Vex Mythoclast
    • Increased ADS falloff scaler
  • Wish Ender
    • True Sight disappears after leaving ADS or being in ADS for more than 3 seconds
  • Edge of Action
    • Increased bubble resistance to normal combatants to 85% and bosses to 15%
  • Manticore
    • Must be airborne for .5 sec and deal damage to activate the perk
    • New special reload to disengage thrusters
    • Tarrabah also receives this special reload animation
    • While airborne PvE combatants will have worse targeting on the player. Similar to Always on Time.
    • With the catalyst sustained final blows grant void overshield.
  • Ex Diris
    • Increased impact damage in PvE by 50%
    • Increase maximum rate of fire by 17%

Perks:

  • Heal Clip

    • Grants Cure x2 to user and Cure x1 to allies.
  • Trench Barrel

    • Can activate with ranged melee (spicy)
  • Barrel Constrictor

    • Now lasts for 7.5 seconds. Enhanced at 8.5 sec.
  • Loose Change

    • Now adds +20 aim assist stat and 20% reduced ADS.
  • Dual Loader

    • Removed reload speed penalty
    • Will be added to other weapon types in the future.
  • Tex Balanced Stock

    • Grants +20 range and 1.5 degree aim assist cone increase in hip fire.
  • Hakke Breach Armaments, Deconstruct, and Sundering

    • All now work on Void souls, Strand Clones, Cabal shields, and Brigs
  • Hakke Breach Armaments

    • Damage against stasis crystals reduced from 80% to 60%
  • Sundering

    • Can now trigger on shield break.
  • Hatchling

    • Now triggers on a precision kill or 3 non precisions
  • Target Lock

    • Now activates later in the mag for SMGs
  • Envious Assassin

    • Mag overflow capped to 100% instead of 150% due to GL changes (RIP my 3 rocket mag)
  • Bait and Switch

    • Reduced damage bonus from 35% to 30%
  • One Two Punch

    • Now deactivates after powered melee damage
  • Deconstruct

    • Pulls from thin air and not reserves.
  • More weapon tuning coming in TFS and Into the Light. Looking specifically at buffing under performing archetypes and not touching the top performers.

PVP Updates:

  • Big wall of text about the PVP strike team's vision for Crucible.
  • Player skill in general has gone up while ease of use hasn't gone down to compensate.
  • Too easy to hit optimal TTK. Precision SMGs and Aggressive HCs called out.
  • Hitting optimal TTK isn't representative of skill and is EXPECTED of standard play.
  • All of this has lead to the following:
    • Ability spam builds with high uptime to counter fast TTK.
    • Overabundance of Special Ammo and One Hit Kill (OHK) weapons to counter ability spam.
    • Highly lethal primaries (sub 1sec TTK) to counter OHK and ability spam.

Actual PVP Changes:

  • Changes listed below will NOT apply to Mayhem, Momentum, and Checkmate.
  • Player Health:
    • Increased by 30 in base Crucible from 70 to 100. 116-130 Shield depending on Resil value.
  • Ability Cooldowns:
    • Melee, Grenade, and Class Ability cooldowns increased by 15% IN PVP ONLY.
    • Super cooldowns increased by 20% IN PVP ONLY.
  • Ability Damage increased to compensate:
    • Supers - base damage up by 31%
    • Melee - base damage up by 16%
    • Arc Flux Grenade - base damage up by 16%
  • Weapons:
    • All primaries except bows will have their crit damage increased.
    • PR, AR, Scouts - up by 14%
    • HC - Crit up by 10%. Body down by 5%. Flinch reduced by 12.5% and 10% for explosive payload.
    • SMG - Crit up by 12.5%. Body down by 3%.
    • Bows - Reduced base damage by 15%.
  • Special Ammo Acquisition
    • Start every game with 2 kills worth of special ammo
    • Special Ammo meter from Checkmate comes to regular crucible. Point values listed in the article.
    • Special and Heavy kills do not generate Special ammo.
    • Jumping off the map reduces the Special ammo meter.
    • Special ammo is not dropped on death and you do not loose what you have on death.
    • Special ammo carries over between rounds.
    • Swapping to a primary will reset your ammo meter.
  • Special Weapon buffs
    • Traces - base damage up by 20%
    • Glaives - Projectile up by 20%. Melee up by 16%
  • Heavy Weapon Changes:
    • GLs detonation damage down by 5%
    • LMG damage up by 20%
  • Exotics
    • Fighting Lion - reduced damage in PVP by 20%.
    • Devil's Ruin - charge beam damage reduced by 15% in PVP.
    • Crimson - flinch dealt reduced by 17.5%.
    • Forerunner - damage increased bv 20% in PVP.
    • Symmetry - special fire damage increased by 16% in PVP.
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