Welfares regarded as Pot 6; other units regarded as Pot 1
E0 -> E1 -> E2 for DP Cost and Block (if applicable)
6* Hunter: Ray
Trait: Attacks consume ammo and increase ATK to 120%. While not attacking, gradually reloads ammo (up to 8 ammo)
Stats
HP
ATK
Attack Interval
Deployment Cost
1933
1192
1.6s
17 -> 19 -> 21
DEF
RES
Block
Redeploy Time
228
0
1
70s
Trust bonus: ATK +120
Potential gains:
Potential 2
Potential 3
Potential 4
Potential 5
Potential 6
DP Cost -1
Redeployment Time -4
ATK +37
Improves Second Talent
DP Cost -1
Talents
Talent 1
Ray can deploy a Sand Beast within her Attack Range that scouts a certain area, lasting for 25 seconds and extending her Attack Range; Ray prioritizes attacking targets in the Sand Beast's range and the Physical Damage dealt by Ray is increased by 15%
Note: The Sand Beast's range is the surrounding 8 tiles.
Talent 2
Attacks on the same target increase ATK by 8% (9%), stacking up to 3 times
Immediately attacks the target with a special bullet, dealing 360% (450%) ATK as Physical Damage and pushing the target away with medium (large) force. If the target is defeated, the next reload will grant additional ammo.
Ray immediately stops attacking until ammo is fully reloaded; reload interval -1.2 seconds; Attack Range expands. Attacks deal 270% (330%) ATK as Physical Damage and Bind the target for 2s . If an enemy is defeated during the skill, restores 10 SP at the end of the skill.
Base Skills
E0: When assigned to the Workshop to process Elite Materials, byproduct rate increases by 75% (E2: 80%)
E2: When assigned to the Workshop to process Elite materials, any byproducts of T3 quality produced will be Orirock Clusters
5* Primal Caster: Warmy
Trait: Attacks deal Arts Damage and additional Elemental Damage
Stats
HP
ATK
Attack Interval
Deployment Cost
1358
646
1.6s
18 -> 20 -> 20
DEF
RES
Block
Redeploy Time
106
15
1
70s
Trust bonus: ATK +65
Potential gains:
Potential 2
Potential 3
Potential 4
Potential 5
Potential 6
DP Cost -1
Redeployment Time -4
ATK +25
Improves Talent
DP Cost -1
Talent
Enemies within Warmy's Attack Range receive 300% (320%) ATK as Elemental Damage when Burn Fallout is triggered
Charged: Attacks 3 targets simultaneously instead; skill duration increased to 30 seconds; attacks deal an additional 50% ATK as Elemental Damage to targets under Burn Fallout
Base Skills
E0: When assigned to a Dormitory, restores +0.15 (E2: +0.2) Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)
E2: When assigned to a Factory, Precious Metal formula related productivity +30%