Microsoft was the first to invest heavily in AR. It was a giant flop. VR has sustained itself, but microsofts neutered attempts at it after the AR failure made them fail there, too. VR is doing fine. AR died long ago.
You clearly lack understanding of the industry's current stance on these technologies. It's crucial to be informed before making such statements. The industry has largely disregarded VR, its only significant presence being in gaming, where it remains unimpressive. In contrast, AR is revolutionizing XR applications across various sectors. It offers numerous opportunities to optimize workflows and enhance work experiences. Consider Microsoft's recent release of MRTK3, which further sidelines VR. Think carefully about the reality of the industry before making unfounded statements.
Lmao, I'm a principal engineer at one of the big game engine companies. "AR is revolutionizing XR applications across various sectors" has been spammed for half a decade, hoping it will catch on.
It ain't revolutionizing shit and barely anyone uses them / develops for them because they suck. Vision Pro is supposed to change that but I have it on good authority it still pretty much sucks for the same reasons.
As developer myself, I would absolutely love to build more AR games and tools. But the hardware to project the rendered overlay on IRL spatial geometry onto lenses with decent fidelity is just too bloody expensive for the average consumer.
How much is the MS HoloLens 2? $5K+?
What I want and what the market will bear are two very different categories, unfortunately for me. 😅 I think I have to wait for a hardware breakthrough or 3.