XR dev
- WWDC 2024 XR news round upwww.xrdevelopernews.com XR Developer News - WWDC 2024
Apple's WWDC contained a ton of visionOS 2 updates for XR developers, spread across no less than 29 separate prerecorded sessions which became available throughout the week. I've gone through all of them to sort out the most interest news and figure out which ones are worth watching. In this
- Bevy OpenXRgithub.com GitHub - awtterpip/bevy_oxr
Contribute to awtterpip/bevy_oxr development by creating an account on GitHub.
A crate for adding openxr support to Bevy
- MagicLeap: Phasing out of MLSDK in favor of OpenXR extensions in Unitydeveloper-docs.magicleap.cloud Migrating to OpenXR | MagicLeap Developer Documentation
In order for an existing Magic Leap 2 Unity application to continue working under OpenXR, here are the minimum steps required:
- VR on Linux
Investigate software to find whether they actually support virtual reality (VR) on Linux.
- Microsoft Patents Hot-Swappable Battery for AR Smart Glasseswww.xrtoday.com Microsoft Patents Hot-Swappable Battery for AR Smart Glasses - XR Today
XR Today reports on the latest extended reality news from around the globe, including virtual reality, augmented reality and mixed reality.
- Apple Vision Pro Developer Labs Open in Two More Citieswww.xrtoday.com Apple Vision Pro Developer Labs Open in Two More Cities - XR Today
XR Today reports on the latest extended reality news from around the globe, including virtual reality, augmented reality and mixed reality.
- Unity plan pricing and packaging updates | Unity Blogprogramming.dev Unity plan pricing and packaging updates | Unity Blog - programming.dev
> Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs. > > We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is als...
- Godot XR update - September 2023godotengine.org Godot XR update - September 2023
Updates on various things XR in Godot, a new version of the OpenXR plugin, a new version of the tools library and an update on Godot 4 support.
XR work has slowed down this year due to the XR-specific line of funding running out. However, there is still plenty happening on the XR front to warrant another update.
- Using Unity's XR Device Simulator Develop VR without a Headset
YouTube Video
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Video tutorial on Unity's XR Device Simulator. The author of this video is using Unity 2021.3.16f1
#tutorial
- Spaces SDK Playing Starring Role For XR App Developerswww.forbes.com Spaces SDK Playing Starring Role For XR App Developers
Everytime Swart mentioned Spaces there were cheers from the audience.
Snapdragon Spaces SDK website(account required): https://spaces.qualcomm.com/
- Apple USD tools and renderingdeveloper.apple.com Explore USD tools and rendering - WWDC22 - Videos - Apple Developer
Discover the latest advancements in tooling to help you generate, inspect, and convert Universal Scene Description (USD) assets. We'll...
WWDC22 "Explore USD tools and rendering"
- Project Flowerbed: A WebXR gardening experience written on top of THREE.JSgithub.com GitHub - meta-quest/ProjectFlowerbed: WebXR immersive gardening experience.
WebXR immersive gardening experience. . Contribute to meta-quest/ProjectFlowerbed development by creating an account on GitHub.
#webxr
- Apple Vision Pro development resources
State of Union: https://developer.apple.com/videos/play/wwdc2023/102/
VR apps porting: https://developer.apple.com/videos/play/wwdc2023/10093/
Immersive Unity apps: https://developer.apple.com/videos/play/wwdc2023/10088/
Design considerations for vision and motion: https://developer.apple.com/videos/play/wwdc2023/10078/
Taken from the following reddit post: https://www.reddit.com/r/vrdev/comments/1462o5k/for_those_interested_in_developing_for_the_new/
- Niantic's Lightship ARDK 3.0 is now compatible with Unity's AR foundationlightship.dev What’s new in Lightship ARDK 3.0
Niantic Lightship ARDK 3.0 is now compatible with AR Foundation, giving Unity developers the ability to add Niantic’s advanced AR features in minutes.
You can now seamlessly mix and match Lightship’s advanced AR features like Depth and Occlusion, Semantics, or VPS, and Unity’s reliable AR frameworks like face and body tracking, session management, and more, all in the same project.
- Unity releases mixed reality development tools for Quest headsetsblog.unity.com Get started developing for Meta Quest 3 with Unity | Unity Blog
Mixed reality development with Meta Quest 3 and Unity is here. Create captivating, cross-platform, immersive experiences that blend the real with digital content.
Unity has released a Meta OpenXR package that includes experimental support for Quest headsets. The software supports features such as passthrough, plane detection, raycasting, and anchors.
- AI-generated QR code meets Augmented Reality
AI was used to make a functional artistic QR code
- A curated list VR resourcesgithub.com GitHub - Vytek/VR-Awesome: VR Awesome List
VR Awesome List. Contribute to Vytek/VR-Awesome development by creating an account on GitHub.
Getting the ball rolling on making this a good resource for all things XR development related