Four days after launch, when The Day Before attracted half a million viewers on Steam after selling early access for $40, its developer Fntastic is shutting down compl...
I wonder how much they really will get.
As per Steam's policy, they won't receive the payments until January 30th.
By then, tons of people have time to request for a refund.
They are also apparently more generous on the refund window. (more than 2 hours)
Uh, have you not seen how many game studios are collapsing? It's more likely an "oh crap we're bankrupt interest rates jumped and we can no longer pay our loans' carrying costs".
The interest rate jump screwed a lot of businesses that depend heavily on loans to make it to profitability.
They probably took one look at their launch-day take, compared it against their loans, and said "fuck this we're filing for bankruptcy and I'm and going to go get a regular-ass job".
Lol no, not for this one. This was scammy from the start. The weird thing is they had decent games out before this. Why would they intentionally screw up so badly idk.
I first learned about the patient gamer lifestyle in like 2017.
I've been through No Man Skies, through Fallout 76s. I been seen big budget AAA games take over TV and now aren't even heard of again (Anthem, all those superhero games like Gotham Knights and Avengers, Babylon's Fall). I've watched multiplayer games rise and fall.
And if I'm ever curious, I wait and pick up the best version of the game when it is at 90% off.
And best part of this patient gamer lifestyle - games like this, I never even have to bother with. Doesn't even phase me.
Join one of the PatientGamer communities, usually a good way to find out interesting older games you may have missed in the current and/or previous hype cycles.
I didn't even LEARN about the patient gamer lifestyle, just fell into it. There's too many games and not enough time.
Also discovered my local library system, which has pretty much every game. Just borrow and played resident evil 4 remake from the library and I already have a hold placed on Mario rpg, so even new games I can get there
I'm in the same boat, and I have been for a loooong time. It's awesome, because, half the time, I see a game get super cheap, and I'm like, I've been waiting for this moment for 5 years (eg, Skyrim.) Then, the other half the time, some amazing game will just fly by my head and I won't even notice, like, huh, wtf is this, $5 and like 50,000 YouTube videos about it..? (Eg, Just Cause 2.)
I put hundreds of hours into both Skyrim and JC2, for a total of like $10.
I don't mind the PlayStation Network as a patient gamer, it's worth it for me since I find at least 2 or 3 games a month there to keep me occupied and make it worth it
I have that Spider-Man game on my steam wish list, have seen it. 30, 40 % off but it's not getting off my list until it's 70% off. I am patient. I have other things to play.
The problem is many multiplayer games are fun on release and for a few months and then die off. If I get my moneys worth during that time im willing to pay full price. But I usually buy the game after a few days/weeks. But for single player games I also go the patient route.
People are so desperate to never experience a moment of FOMO in their whole life that they'll buy some terrible looking game like The Day Before. Rips off TLOU like crazy, but otherwise looks like complete shit. You're not going to be a popular youtuber. Stop trying to keep up with youtubers who get sent games for free.
There is never any reason to pre-order a game. Like, ever. It's always stupid and reinforces terrible incentives that drive the enshittification of gaming. Even when the devs aren't straight up scammers, preorders mean they can be profitable before they've even released anything so they're incentivized to put out whatever half-baked garbage they can.
I remember seeing a video on this game a loooong while back saying it's "very obviously too good to be true" and the footage released was sus as fuck. I distinctly remembered that when this came out last week and I said I'll pass.
That one's not really a red flag. If they keep all of the same assets and lighting settings, UE5 will look damn close if not identical. Updated code doesn't mean it magically updates the graphics, though I bet plenty of UE-sourced assets have easy upgrade paths.
For an example of a game that doesn't suck that did this, see Satisfactory. It looks nearly the same. Though I think some things have improved slightly, since they at least enabled a few things.