A truly open world, with no boundaries at a scale never attempted before. A massively varied and dense planet filled with immersive biomes, unique enemies and valuable resources to discover.
What I'm curious about is how is it a big open world MMO but also procedural? Isn't that by nature not easy to accomplish? For example, if there is a big city that exists (2, even). Is what's in between them what's procedural? So is there no consistency, landmark wise?
On top of the sheer size, where there's a lot of empty space between these cities. There's a lot of ways to travel which is always good, they even flashed 3 or 4 methods as they showed the sprawling landscape.
That aside, the game just kind of looks like Rust and RuneScape but with a "worldwide open world".