All three Linux distros managed to beat Windows 11 while using Vavle's Proton compatibility layer.
Nobara OS, Arch Linux and Pop!_OS beat Windows 11 by a slim margin in fps (delta 8) in Windows native games - Cyberpunk 2077, Forspoken, Starfield and The Talos Principle II. Windows 11 wins in Rachet & Clank.
ComputerBase's testing was done on an all-AMD test rig, featuring a Ryzen 7 5800X (non-3D) and a Radeon RX 6700 XT.
Exactly. The only thing Arch focuses on is not focusing on anything. They ship packages as vanilla as possible, have pretty much no default configuration, etc. In short, they try to make as few assumptions as possible.
It ends up being pretty good for gaming because Linux is pretty good for gaming. They're explicitly not doing anything special here.
That's like saying PlayStation 5 and Switch are based on FreeBSD, so you should game on FreeBSD (well, not quite, but hopefully the point is clear). FreeBSD isn't good for gaming, it's just liberally licensed and easy to build on top of, hence why it's used.
Valve has reasons to use an Arch base, and none of them have anything to do with any specific benefit regarding gaming. It's easy to fork and maintain customized build files for since it makes so few assumptions (packages are as vanilla as possible in Arch, so it's easier to maintain a patch set).
Valve likely has patches in SteamOS that haven't made it to upstream Arch, and there's likely a number of packages that are quite outdated vs upstream Arch, so installing upstream Arch will give you quite a different experience vs SteamOS.
shrug, I've been using arch and Manjaro for years and gaming in them. They are what you make them, and AUR is massive and solves a lot of problems I have in other distros so that's why I use it.