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UA Playtest 6 - REVISED SPELLS ARE LANDING!

I told people that this would happen! But now we just have a precious small amount of time to SPECULATE as to how extensive the revision of the spells in the next UA.

There are spells that I hope they simply remove (or drastically change) without comment or recourse for feedback. Such is my distaste for Shield, Counterspell, and many others.

Shield should just give resistance to damage if it has to stay around. The +5 to AC is a problem.

If Counterspell has to hang around, it should either impose disadvantage on the spell attack, and have saving throws be performed at advantage for the duration of the spell while causing no damage to be taken on a successful save.

Forcecage, Hypnotic Pattern, and other crazy powerful spells need to come down in potency as well. I hope we see it, as this is another big step towards getting a CR system that works.

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