Kojima, the driving force of Metal Gear is gone. What is left is a corporate committee who through focus testing and guesswork try to keep the franchise on the road roughly in the same direction it has been going and avoid crashing into stuff.
They will make any new version look and feel as much as possible as the previous games, only deviating for committee-approved reasons of monetization, trend chasing, or marketing appeal.
What they will not and can not do is to strap a rocket to the roof of Metal Gear Solid, take a hard right and drive the car off the road and into the hills and launch it over Mount Everest. They don't have the will, the auteur ability, or the trust of the fanbase.
Kojima could do that, which is what made the franchise what it is today.
MGS is dead, but Konami owns the pelt. What comes out next is just taxidermy with animatronics.
What they need to do is take whoever the next director of the game is going to be, strap them to a chair Clockwork Orange style and mix the entire Criterion Collection and Evangelion for about a year or two.
Then just for good measure have them write a page of names and slap them anytime a name nears anything of normal.
Then, and only then, should they be allowed to start working.
As far as I'm concerned the series is definitively over. 5 was the final. You don't really need Kojima for remakes, just a team of good devs who love the series. But I also don't trust Konami to pull that simple thing off. What is with the really bad "remake" ports from all the game companies in the last few years? Is it that hard to remake a game?
As someone who thinks Metal Gear Rising: Revengeance is the best Metal Gear since Solid 1*, I really do wish it had become an ensemble world. Platinum doing Raiden/Grey Fox. Imagine IOI making an ACTUAL stealth game set in that world. Hell, I could even see a timeline where Arkane made a game where you play as The Cobras. Instead, we just kept going back to the Snake well and had ever increasing dissonance between cutscene, boss, and normal gameplay characterizations.
As for bad remasters/remakes: A lot of that is that this is The COVID Year in terms of releases. These are most of the games that would have had most of their dev cycle during lockdown and were heavily delayed or had massive scope changes to meet release windows. Sometimes that means we get truly amazing games (BG3) and sometimes that means we have shovelware that just needs to avoid sunken cost fallacies.
And the other aspect is that a LOT of studios, particularly Japanese ones, are in the process of upgrading their tech. I loved Like a Dragon: Ishin (and am so excited for Gaiden next week). But that was a VERY small scope/ambition game (a mostly beat for beat remake of one of the lesser PS2 games) that was pretty openly about exploring Unreal Engine. And there have been a lot of games that are less open about "Hey, we are mostly dicking around to see if this tech works for us".
*: 3 was awesome but very much "Empire Strikes Back"... in a lot of ways including the conspiratorial "So did the Creator actually write this? Because a lot of signs point to 'no'". And 5 was an awesome sandbox with no plot or pacing to speak of
I played the main series and never played the side, PSP games like peace walker, so I was completely lost when playing 5. I was wondering what this setting and people were for a while, until I realized I had to go back and read up on peace walker.
Having played Portable Ops (fine), Peace Walker (fine), and Acid 1 and 2 (FUCK YEAH): 5 was still mostly nonsense.
All you get from PW/PO (since PW largely felt like a redo of PO and PW was a prototype for the format of TPP):
This random lesbian was in love with The Boss but ended up fucking Huey and is Otacon's mom. And somehow that is the least problematic portion of her arc.
Paz is basically the jailbait version of EVA in that she is a spy who betrays you but also everyone wants to fuck her but her true love is, and always will be, Big Boss. And don't ask how old she is because nobody wants to know that.
Chico is your loveable sidekick that you never really gave a shit about but he is like 12
Big Boss has either stopped or started using Big Boss as a title for the umpteenth time because we can't play as someone not called "Snake" and has something that may or may not be Outer Heaven built on an oil rig.
Don't think too hard about why Skullface is basically just Hot Coldman but more of an edgelord.
A friend summed it up perfectly: Ground Zeroes works a LOT better if you pretend that Peace Walker didn't exist and this is just "the adventures of Naked Snake". Similar to how we never really know what Solid and Otacon did as an NGO before they became international terrorists in MGS2.
I hate it when developers make what they say are side games in a series essential to canon, especially when they don't tell you they're doing it or when they go into the side game not planning to make it canon and then decide it's canon during or after development.
Or I should say, I hate it when developers make the next main series game assuming you've played the essential "side" game and leave out or half-ass their catch-up for people who haven't played it. I call it "Chain of Memories syndrome" after when Kingdom Hearts made Chain of Memories essential to fully understanding KH2.
try to keep the franchise on the road roughly in the same direction it has been going and avoid crashing into stuff.
Based on their last attempt they couldn't even manage that. Have we already forgotten that as soon as Kojima left the company, Metal Gear Survive came out?
PS, Kojima has a really cool Instagram where he posts his thoughts and stuff he likes, if anyone is a big fan and wants to sub to him. Dude has some radical tastes lol