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AITAH for pirating games before buying them?

Nowadays, the absolute vast majority of games that I play are shit tbh.

This is why I pirate games first to try them out. I wanna be very clear that if I think a game is good I buy it, no questions asked.

However, since most games don't have demos or trials, I don't want to feel like I've wasted money so I look to piracy so that I can try them out before making a purchase.

AITAH?

100 comments
  • I pirated more in the past than I do now. Big difference is that I can now afford it to pay for games.

    Currently I'm more a retro games pirate. Older games are pretty much harmless to pirate.

    You pirate with the intention to buy. IMO you're one of the best possible pirates. A lot of people might never purchase a game unless it's really necessary for online play or something.

    • I love supporting good games and awesome studios. What I don't like it getting screwed because screenshots and trailers look cool and they game turn out to be shit and still cost me $50.

      • You've got to use reviews and video content. Get really acquainted with a few reviewers and what games they really like, what they don't, and their general mindset. Even if a reviewer doesn't like a game, if you understand their taste and preferences you can even tell when you might like it. Cross reference with general public opinion, or perhaps the development history of the studio and if you've played and enjoyed their previous games.

        But basing anything off ONLY screenshots and trailers is a horrible trap and piracy isn't the exclusive way to find that out.

    • Retro games are also widely unavailable, and often times when they are available, it's only on a subscription service for a machine that I don't want to play them on. Imagine instead if these companies steered into what their customers actually want. That would sure be nice.

  • I'm the firm believer of piracy is a service issue. Lot of time that piracy is rampant, it's almost always due to accessibility issue, mainly cost in country with weaker currency. A $60 game will cost me about 15 days of food, that's inaccessible for a lot of people in my country and frankly hard to justify, and if there's not even an option for localisation of the price, whether people pirate or not, they basically leaving money on the table.

    Steam used to be cool because everyone follow the sane pricing suggestion, but nowadays publisher decided to earn less money by charging more for their mediocre game, and then blame piracy for the lackluster earning.

    I don't pirate myself, i have very less time to game nowadays, but i don't think piracy is an ass move, especially when cracked version run better than paid version due to stupid drm.

  • Genuine question, is enaulating older systems, with ROMs/ISOs you get off the Internet, considered piracy? No current systems, only older ones. Newest one is PS3. Is this piracy?

    Edit: ok, thank you, everyone. I emulate very old games because it's a nostalgia thing. Games I played when I was very young and I wanted to play them again. I don't emulate anything new as I have a huge collection of physical copies of games I played on newer systems like the PS4.

    • It is supposed to be, technically. IIRC, you're supposed to copy your own stuff - such as BIOS and ISOs - rather than download others, which is why things like PCSX2 doesn't natively come with a BIOS.

    • Technically yes. But if the games are no longer even being sold I'd argue that it's perfectly fine to do it anyway.

    • Yes it's piracy. And it's likely illegal depending on your country. But I don't think it's unethical.

    • I personally don't think so. You're free to do what ever you want with any system that is obsolete and not supported.

  • Yes you are an "asshole" for stealing but also fuck these companies are so shit you shouldn't care.

    In a pure ethical debate its wrong but on a practical level I think its fine. Steam has a 2hr no questions asked refund policy which I feel is reasonable and so I don't pirate unless I want to play a game and not compensate the people who made it.

  • You're an asshole for paying industry execs to be vampires after you see they've managed to narrowly evade the enshittification of their studio.

    • You might want to remember that there are also working grunts in that food chain. They already got paid to make the game, yes, but that was in the expectation of profit. If the game crashes, those execs will look for scapegoats.

      Buying games feeds the vampires, but also the devs (even if only in scraps). In our current world, there's not a whole lot of options outside of "only buy indie games" to both support developers and avoid filling the pockets of execs and investors.

      A few people pirating games instead of paying for them isn't a big deal, but it eventually turns into a "tragedy of the commons" issue like other forms of theft. Either the suppliers won't be able to stay in business or they'll work out ever more comprehensive (and invasive) prevention mechanisms. Remember when games were just the program on the disk and you didn't need keys and an online connection to activate your copy?

      • but also the devs (even if only in scraps)

        If you're buying games that are more than 3 months old, they do not. Bonuses are given for metacritic scores and launch quarter sales. They're never given royalties.

        there’s not a whole lot of options outside of “only buy indie games” to both support developers and avoid filling the pockets of execs and investors.

        What's wrong with telling people to buy indie games and pirate anything made at the directive of blood-sucking vampires?

        Remember when games were just the program on the disk and you didn’t need keys and an online connection to activate your copy?

        Remember when games were just some free software on Usenet that someone made because they thought it'd be cool, and shared because they were proud of it?

100 comments