Welp, a sure death turned into a victory starting there. I am a proud DM of my players
Welp, a sure death turned into a victory starting there. I am a proud DM of my players
Welp, a sure death turned into a victory starting there. I am a proud DM of my players
Meanwhile...
Me: You guys find a key woth a triangle on it
Later that session
Me: There is a locked door with a triangle on it.
Party: This door is literally impossible to open.
Me: ...why don't you check your inventory...
Party: Aha, maybe this tomato we found can open the door if we shove it into the lock.
Me: I don't... you have a key!
Party: When did we get a key?
Me: THIS SESSION!
Party: Ohhh we didn't write it down.
Me: IT'S ONLY BEEN 5 MINUTES! GOLDFISH, ALL OF YOU!
There have been multiple times in our games where one player (the same one every time) asks the DM if their character has something.
"Why do you not know what you possess?"
"My character has ADHD, too."
Hahahaha yeah. I am very lucky as a DM.
You can't link this without explaining the item.
It reflects a single target spell back to the caster once per day. Its an armor. It was made for npcs before being looted.
Seconded. Did it bring them back? Some kind of counterspell? Teleported them to the Astral plane?
See above :)
Happened yesterday. I was exactly 50 % amazed and 50 % shocked of the result
Okay but what does the item do?
These sorts of Uno Reverse Card moments are both frustrating and gratifying to me as a DM. I of course try to roll with them, but occasionally they do mean I need to toss out half my mental notes for the rest of the campaign and seat-of-my-pants a whole new plot branch right in the moment.
There was one campaign I was in, I'd estimate it lasted about five years of real time, where my character stabbed the final Big Bad of the campaign with a weapon that we had picked up in the very first adventure of the campaign. We'd been toting it around ever since then without using it because it seemed like a very special purpose item. It wasn't pivotal to defeating her but it was still fun to tie the campaign together like that.
I think its fair that if your players do something that breaks your campaign in half, to say : guys, we can do this, but if we do then I have to redoe everything I have prepared. Would it be ok if we didn't please ?
But that is also why I rarely prep more than 3 sessions in advance. The more you have prepared, the more youll be tight with player freedom or loose more.
I've been a player for a few years and a dm for a few months now.
Hearing this as a player would completely kill my immersion and turn the campaign into an arcade game in my head. If you are allowed to say this, then I am allowed to hot reload when doing something stupid because having my pc die would throw out all of the work I've put into them and their back story.