Anon makes a modern game
Anon makes a modern game
Anon makes a modern game
OP didn't live through the Brown period started, I'd wager, by Quake II. Brown is realistic, don't you know?
That was my first thought. Is it 2008 again?
Bloom is used a lot subtly than it was in the 2000s. I think motion blur (and maybe depth of field) are the new bloom.
bloom was major between like 2005-2009ish maybe, coexisted right before the piss filter of the console generation.
currently tech wise, the current joke trend is blurry TAA caused by the switch to deferred rendering in order to get better lighting. TAA was a stop gap AA to replace older AA methods that are less compatible with deferred rendering. It's why things look like shit(blurry) ontop of performing like shit (lighting/shadows/raytracing) unless you have high end hardware to deblur as much of the blurriness as possible.
More like chromatic abberation, as both that and bloom was/is often used to hide graphical shortcomings.
I can't stand motion blur/depth of field. Does it take extra processing to blur stuff? Either way it looks awful. Horizon forbidden west is completely different with it on or off.
Yeah, it's more like reversed:
Left: Zelda BotW
Right: Zelda TP
Ironic, this comic (rightfully) disses bloom, which the original Oblivion used liberally.
People have been trying to gaslight me that base game oblivion looks fantastic and with mods it can look amazing. I’ve modded the fuck out of it and it still looks like shit. The remaster looks decent though.
This is a bit dishonest. You can clearly see in the screenshot that the sun is low in the sky, thus the darker/somewhat washed out tones. When it's high in the sky, the color really isn't that much different than the original, albeit obviously not as vivid. Whether the vivid/bright color of the original Oblivion is better than the remaster or not is purely subjective; I happen to prefer the newer aesthetic a lot more.
I agree with you, the remaster looks really nice. I dont feel it's washed-out at all. The only thing that freaks me out a little is how every NPC's mouth is a little too wide for their face now. Just a little.
The below comic existed before the game even was announced. Some people just looked at the leaked pics and decided to start hating the remaster.
Everyone has a right to like/dislike things but this is just pure dishonest depiction of the game to fuel the hate circle jerk.
I like the ghosting on the blade edge, presumably from the fake frame generation, that they added in the right comic panel.
That's from chromatic aberration, the second most stupid idea since motion blurring everything to the maxx
I think it's supposed to be motion blur, chromatic aberrations show up as fringing of certain colours, it's because different wavelengths of light refract at different angles so it splits the colours
That's just from TAA, iirc that meme predates frame-gen being abundant in games
Honestly, the bottom 2 images reminds me of having Minecraft shaders off vs on. Especially the 15fps later on lol
Nah man Minecraft with raytracing shaders is unironically some of the best visuals you can get. Definitely at the very least the best raytracing visuals out there (IMO)
Check out the SEUS PTGI shader + Stylista resource pack. It's not even that hard to run; I get 60fps @ 1440p with a 6700xt (stock clockspeed)
What a coincidence as I just watched this from one of my favourite youtubers:
TheYamiks - The Failure of Game Graphics (35:29)
Where he reflects on how the graphics of current games came to be technically and why they are so terrible as they are.
Damn, it's still weird seeing Yamiks outside of Elite content. It's like seeing your old teacher in a bowling alley.
I installed a Reshade on Oblivion Remastered after like an hour of playing.
The top right image is at sunrise or sunset, and if the game is going for natural illumination (rather than the so-called "Ambient lighting" which isn't at all realistic) low-light times will look pretty faded and somber because most light will be coming from indirect lighting so amongst other things the colors you will see are affected by the illumination being just light reflected by nearby objects which themselves have color and thus don't reflect the full light spectrum.
The top left image is with the sun high in the sky so most things are being illuminated by direct light. Further it looks like it's relying on the Ambient Lighting trick, which means shadows too will be better illuminated (and hence not realistic) because even though they're not hit by direct light, that ambient light makes everything look like it's getting light by a weaker light that is unaffected by shadows (and also projects no shadows) coming from all around. Oh, and it has the insane amount of bloom that the game originally had (IMHO, it looks better with it switched off) so everything looks extra bright and over-saturated.
I walk my dog every day around sundown. That's way too dark. Maybe if the air is so clean and dry that it doesn't scatter light as much, but that is impossible because lake and forrest.
And it's a game. Lighting should depend on mood more then reality (even in movies they add impossible lights everywhere).
Still nice you understand what they call "PBR".
Edit: maybe higher elevation where the air is thiner? Idk.
A major complaint about modern movies is the prevalence of realistic lighting. Night scenes are getting so dark, you can't see anything. This came up in a recent RLM review where they shared a story about some actor in an unrelated movie asking the director where the lighting was coming from in some night scene. The director said the lighting was coming from the same place as the music. It's more important to convey an idea or feeling then it is to convey realism. For the media illiterate(like CinemaSins), it's easier to complain about unrealism then it is to complain about meaning.
it's clearly not the same time of day.
reminds me of the study that says that cars are more colorful in times where the economic prospects are better
Makes sense if you're paying extra for the colour
Time of day. Common.
This. Every time I see a complaint about how reddish/orange the Remaster looks - the screenshot was taken at extreme sunset or sunrise. Literally some of the most reddish times of the day even in real life.
The sun is on the freaking horizon too. Great point.
Tbf that top right image looks modded to hell
No, it's not, looks stock to me
Bloom. Bloom never changes.
What the fuck the new oblivion actually looks like that. First they outlaw levitation then they outlaw saturation.
Except those two screenshots are clearly taken at two different times of day and so there's absolutely no conclusion we can draw whatsoever from this.
It's just standard 4chaners whining about stuff
I looked up other comparisons and gameplay before making my comment. I'm just watching short bits but it looks like the new graphics are cooler and have color grading or better color choices, but end up losing the "garish" contrast. I don't mind a cool palette and slick graphics at all but it's not what I associate with those fantasy worlds.
From what I've seen of the oblivion remaster, the new lighting is actually a huge improvement and the main thing carrying the graphics.