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GBA Release - NanoBoyAdvance 1.8.2

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Release NanoBoyAdvance 1.8.2 · nba-emu/NanoBoyAdvance

Please backup your save files before updating to be safe. Changelog

 
        UI: implement LCD1x shader (thanks @DestinyXZ9)
    ARM: implement multiplication carry algorithm (thanks @zaydlang, @calc84maniac)
    ARM: fix LDM^ bus conflict logic breaks in user mode
    ARM: fix out-of-bounds accesses when switching in or out of an invalid CPU mode
    ARM: optimize GPR and SPSR reads
    ARM: optimize LSL, LSR, ASR and ROR arithmetic
    DMA: allow CPU internal ticks during CPU<->DMA transition cycles
    PPU: correctly reset OBJ mosaic Y counter (thanks @j-mattsson)

  
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