Co-op roguelike game Inkbound from Monster Train developer Shiny Shoe is removing all in-game monitzation to avoid FOMO and to get with player sentiment.
Yeah that's right!
Games like stardew valley, factorio, Terraria, Binding of Isaac, Hades and others could really learn from those brave heroes and finally remove the Battle pass and all the other payed content!
I thought that Games like stardew valley , factorio, Terraria and Hades are very good and don't have battlepasses or microtransactions. Are you sure that they have these?
Those titles don't, the person you're responding to is being sarcastic because the article sorta implies that removing the microtransactions from an indie title is somehow novel.
Monster Train developer Shiny Shoe is removing all in-game monetization from its Steam Early Access roguelike co-op game Inkbound, citing a change in “industry and player sentiment” as the main reason for the removal.
So they wanted it, but saw the backlash and how it would affect their longer term outlook. They probably still want to put it back in, if given the chance
Good change, obviously. Monetizing cosmetics in this game has always struck me as odd. The game's not ugly, but it's not pretty enough to sell skins in my opinion.
If anyone's curious about the gameplay, Monster Train is a favorite deck builder of mine and Inkbound topped my list of games I was excited about. It exceeded my hopes and expectations and I can't think of anything else in the co-op space that comes close to the level of coordination and build variety found here. Great 1p as well and it's progressing beautifully in early access with some excellent redesigns on various systems and new classes.