Why don't Oblivion and Morrowind turn the character model when you run in different directions?
Why don't Oblivion and Morrowind turn the character model when you run in different directions?
Is it laziness? A skill issue? Did they really just not know how to do it and say "that's good enough"?
3D rotations require quite a bit of MATH, it wouldn't surprise me if they couldn't figure it out and decided it wasn't worth the effort.