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  • I love the "happy backstory" characters and love GMing for them. Having an auntie the next village over is just wonderfully quaint. A couple of siblings whose mess has to be cleaned up. Cousins that have to be bailed out of trouble. That is just the low stakes. Turn up the heat a little and put some conflicting interests in the mix and you have a recipe for character drama.

    And then there are all the larger and societal issues that become personal. Those affected by the situation are those that matter for the pc. While out killing goblins the bank took the farm. Auntie with an anarcho-syndicalist streak is accused of witchcraft.

    Or mr edgy edgelord number fifteen who cares about nothing and none. My taste is clear - homebaked apple pie and an afternoon in the hammock.

  • I'm playing a wizard who had a great life but was fascinated by the Underdark and wanted to go there. Everything was fine until she started adventuring lol.

  • My two favorite backstories are

    Techlan Que, the halfling former snake oil salesman. His dad's in jail for selling snake oil, but he'll be out in a year or two. In the meantime Tek and his brother are working to put their kid sister through wizard school and send money home to ma because she doesn't have a paying job

    And Simon Blackwood Jr., a kobold rogue. His parents were high ranking thieves' guild members before they retired to take care of their kids, but they took one last job to clear some kobolds out of a cave. They couldn't bring themselves to smash the only egg, so they brought it home and raised him as their own son. Now he's 8 years old, fully grown and out looking for work, much to his mother's dismay. She'd prefer he to to school with his older sisters, aged 11 and 13

48 comments