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[VERGE] Meta Quest 3 review: almost the one we’ve been waiting for

www.theverge.com Meta Quest 3 review: almost the one we’ve been waiting for

Three years after the Quest 2, the new headset is a big improvement. But it’s not the mixed reality winner Meta hoped.

Meta Quest 3 review: almost the one we’ve been waiting for

[ sourced from The Verge ]

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1 comments
  • This is the best summary I could come up with:


    The passthrough improvements alone — the fact that I can now easily find my coffee / safely walk around the room without taking my headset off — makes this a worthwhile upgrade, even if you picked up a Quest 2 just a couple years ago and perhaps haven’t used it as much as you thought you might.

    You can also just reach out and touch stuff, which works a little better, but the Quest 3’s depth sensing also misses a lot: you go to grab the Home menu to move it toward you, and your hand just flies through it.

    I’ve been impressed with the growth of the Quest’s ecosystem over the last couple of years, and there’s now a solid stable of games, ranging from casual puzzlers to ultra-intense shooters and practically everything in between.

    The Quest 3’s mixed reality features are simultaneously the most impressive and most frustrating part of this headset: they’ve convinced me that there’s some seriously cool and fun tech at work here and also that we’re really not particularly close to mainstream MR.

    You can double-tap on the side of your headset at any time to jump into passthrough mode in case you need to look at something or see which dog / chair / family member you just whacked while playing Supernatural.

    The Quest 3 and Vision Pro are the first compelling reasons for developers to care about mixed reality, so I’m hopeful that over the next year or so, we’ll get a lot of good MR content and games.


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