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  • Industry that went all in on microtransactions at the expense of game quantity/quality sees increased profits from microtransactions

  • But is the overall market growing? What I'd love to know is if less people are playing non-MTX games now than before, or if we're just getting more people staying to play games and they happen to be drawn to MTX games, ie. a broader target market, in the same way we saw mobile gaming explode with people who never played games before.

  • Per to the report, three games led the way for the growth of microtransaction revenue: Call of Duty: Black Ops 6, Roblox, and Fortnite.

    The 58%, or $24.4 billion, represented a slight 1.4% year-over-year (YoY) growth in that area.

    So, nothing new. Fortnite continues to make bank. Not a surprise.

    I'd be interested to see what kinds of other games the people making the majority of these purchases play

  • I’ve bought very few microtransactions and the most satisfying was the Delorean Time Machine from Back to the Future in Rocket League

36 comments