Is serverside anti-cheat too difficult?
Is serverside anti-cheat too difficult?
Why do so many games rely on client-side anti cheat and stuff like kernel level anti-cheat?
Is serverside anti-cheat too difficult?
Why do so many games rely on client-side anti cheat and stuff like kernel level anti-cheat?
Not at all, you should never trust the client as they can spoof. But you can't install malware or harvest data as effectively from the server, so shady companies generally don't try it that way.