Guilty As Charged
Guilty As Charged
Guilty As Charged
Cyberpunk 2077: Here's a really important and urgent thing. We can't stress enough how little time you have. Also, we just unlocked the rest of the city and a million side quests. Have fun!
Yeah. Just get some money and rent these apartments, who cares if the one moving in them won't be you anymore :)
That's kind of important to the story though.
::: spoiler spoiler
V starts off thinking she's dying and her mind is changing and she doesn't know how long she's got, and by the end she's learned that everyone is dying and everyone is changing all the time and no one knows how long they've got. The only real choice is whether you use the time you've got to live, or don't.
:::
I absolutely hate timed quests in games. I’m perfectly capable of suspending a little bit of disbelief—in fact, I prefer it sometimes. Don’t fucking rush me during my relaxation activity.
Hey! Skyrim was legitimately easier when dragons and vampires weren't killing off all your townspeople. It made sense not to trigger the dragons, and wipe the floor with the vampires as soon as possible. Jarl Balgruf will be there when the Archmage/ Nightingale/ Speaker is ready. It takes me a few weeks to take over those organizations.
I still play Skyrim and Fallout 4. The games are legitimately better if you exhaust your side quests first. I was just clearing Vault 88 last night.
Sometimes it's funny when tabletop RPG players expect the game to behave like a video game.
GM: "The nearby town sent a message that a swarm of zombies is coming down the haunted mountain for them! They need help!"
PCs: "Cool. But let's finish that mushroom side quest first, and then we gotta help our wizard buddy get his new broom tuned up."
GM: "...okay."
<two in-game days later>
PCs: "Ok, what do we see when we get to that town?"
GM: "Seems like everyone's dead. Looks a swarm of zombies or something came down from the mountain and ate everyone alive or something, maybe a day or two ago."
PCs: <confused, shocked>
It's also hilarious when a video game does it. Pathfinder: Kingmaker is notorious about doing this. Back when it was new the forums were full of people being shocked that they couldn't just ignore things forever.
This is why I have no words when I see people complain about the pacing of a main quest, but specifically mean the dialogue kinda telling you that time is of the essence. Like, dude. I've been gaming so long that unless a timer specifically pops up on the screen, it is assumed that there isn't actually a time limit (there are exceptions. Fallout 1 and 2 both have hidden timers in them where bad things happen if they run out; but at least those gives you months of in game time to beat the clock). Most of the time these dialogues are even literally being snarky because they assume the player isn't new to video games.
IIRC in Mass Effect 2 after your crew gets abducted going and doing some side stuff before doing the rescue mission did actually result in some crew member(s?) dying
And also not doing enough side quests and upgrades before you got the abduction also meant the outcome of the rescue mission changed.
I was loosely following a guide and I misunderstood that I needed to wait to rescue them to I did a few side missions and half my crew died 🥲
I did a few side missions and half my crew died
That reminds me of how I got dishonorably discharged from the navy.
In my defense, nobody told me that a nuclear submarine can't handle the depths of the Mariana trench and I figured that it would be an obvious place for the developers to stash rare loot!
I’m reminded of Deadline an interactive fiction game where you are solving a murder mystery and unless you are in the right place at the right time you will miss some important evidence.
If you're going to die, better to die on the main quest. I avoid side quest distractions.