New York Times Interactive Feature — Why We Love to Get Lost in Games: The Enduring Appeal of Metroidvanias
New York Times Interactive Feature — Why We Love to Get Lost in Games: The Enduring Appeal of Metroidvanias

www.nytimes.com
Metroidvanias: The Video Games You Can Get Lost In

Didn't expect this this morning…
Spent two years on and off on Simon's Quest before figuring out some of the hidden stuff that allowed me to get to the end and then beat the game. Hundreds of wasted hours killing those stupid zombies at night and talking to useless villagers during the day. What a shit designed game.