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Do you pre-order digital games? If so, why?

Image alt text: An image of Steam's top 10 best-selling games at the time of posting, three of which are marked as "prepurchase"

I checked the Steam stats and noticed that in the top 10 best selling games by revenue, there's three games that aren't even out yet. If we ignore the Steam Deck and f2p games, it's three out of four games. They have also been in the top 100 for 4, 6, and 8 weeks respectively, so people just keep on buying them. I would love to know why people keep doing this, as the idea of pre-ordering is that there is a physical copy of a game available for you on release, but this is not a concern with digital items. So after so many games lately being utterly broken on release, why do people not wait until launch reviews to buy the game? If you touch a hot stove and get burned multiple times, when does one learn?

144 comments
  • No.

    Especially the big studio games.

    They almost always go on sale 3-6 months past release, and they’ve been patched at least once.

    You get a better, cheaper game.

  • Never. There's no point, it's not like there are a limited amount of copies that I'll miss out on if I don't reserve mine.

  • I can think of 2 legitimate reasons for doing this - either putting the money down now so you don't have to come up with it later, or so you can preload it and have it available right at release.

  • I pre-ordered No Man's Sky and that was the first and last time I pre-ordered anything.

    Beyond the painful lesson, pre-ordering is just a large risk that you're going to get a crap game - which is doubly unpleasant because you've basically paid good money to buy yourself a feeling of frustration and the experience of having been scammed - and all that you gain from pre-ordering a digital game is at best being able to play the exact same game a few minutes or maybe hours earlier than if you bought it on day 1, which is a "gain" not worth taking on that risk.

    This is even more so in this day and age of totally overhyped bullshit and industry reviews being either pretty much paid for or done against beta versions hence not mentioning software problems such as bugs and slowness.

    In fact I would even advise against buying a game on the first week or month for similar reasons - you want to reduce the risk of wasting your money and of frustration, by waiting for others to have played it and user reviews to come out and by buying later you'll probably going to end up with a better version of the game because the worst post-release bugs will have started being patched.

    You could say that from the point of view of the buyer, it doesn't make business sense to pre-ordered a digital good for which there is no scarcity.

  • Not anymore. Mostly for 3 main reasons.

    • The only reason I'd ever preorder something now is if there's a significant risk of stock running out quickly. That's not a thing with digital games, ask there's no need to consider it.
    • I've been burned far too many times by getting shitty games on day one, after having fallen for all the fake hype, deceptive marketing, sophisticated astroturfing, and paid-for reviews. Now, as a rule, I'll wait for about 2-4 weeks at least to see what the community sentiment is before I buy something.
    • And finally, games are fuck all expensive now. 70 dollars is already a bridge too far for many of the bug-riddled, unfinished slop big corpos push out these days. And then there's "speculation" that RockStar will price GTA6 at a 100 dollars, giving all the publishers out there the precedent to do the same with their own titles. I'll just take my time and wait for them to go on sale for at least 50% off before I consider getting something. (P.S. I say speculation, but I'm almost entirely convinced that it's a deliberate industry psyop to get people primed for this insane price tag and reduce the sticker shock-induced backlash)
  • I stopped pre-ordering games long ago. THhe last 3 I ever pre-ordered were Shenmue 3, No Man's Sky and Cyberpunk 2077. The all had a disastrous launch to some degree, and I said never again. I also pre-ordered Vampire: The Masquerade 2, but I cancelled it years ago. The last physical game I bought was Metal Gear Solid V, and it was a DVD with a fucking Steam installer inside.

    Never again.

  • Never. Apart from the pre-order bonuses that I refuse to accept there's really no reason to. The game's still there after I have seen the reviews. I have fast internet and a fast SSD, so even if I could pre-download that would realistically only save me an hour or something even for the largest games.

  • Hissssss 🐍

    Don't preorder, what the hell are you people thinking?!

  • Rarely. I don't think I ever have two years in a row.

    Usually only if I'm very sure it's a game I will get a lot of playtime out of due to past titles. For instance, I did pre-order Civ 7 because prior Civs have been the best hours-enjoyed-per-dollar investments I've ever made. No exaggeration, even accounting for DLCs I bought at full price.

  • Last game I pre-ordered was Cyberpunk 2077. Yeah, it's a fun and really good now but when it released it was basically unplayable until Phantom Liberty was released. I had already said I would never pre-order a game and I made an exception for CDPR and got Cyberpunk, and I was immediately burned. For real-sies this time, no more exceptions. I will never pre-order another game until the day that I die.

  • Only games I'm super confident I'll love. Never got screwed over.

    • Haven't played the other two, but have been playing monster hunter for almost 20 years now. Capcom is wysiwyg when it comes to monhunbo. And the recent releases have had exclusive pre-release gear (albeit ones with short lived usefulness). And while they and hello games are still releasing new content for free, they can have my money any time they want.

      I trust my credit card more with Sean Murray than my wife.

  • no i have fast internet so if i do buy a massive bloated game i can wait 20 minutes before playing it, or buy it the day of then remote download with the steam mobile app

  • You are assuming the reviews have any bearing on whether I want to play the game. This is a risky assumption.

    When Cyberpunk was busted and everybody was hating that's what prompted me to jump in. I went and got a PS4 physical version of the 1.0 last-gen release when I could find one on sale, even though I primarily played the game on PC. It's one of my favorite gaming artifacts. I like it more than any collector's edition nonsense.

    Also, what reviews? I don't know if I know what "reviews" for videogames even mean anymore.

    Anyway, to answer your actual question, if there is a discount at launch (which is increasingly a thing, which is kind of sad) or a decent preorder bonus I can prepurchase. I don't mind. Otherwise I just get things when I get things.

    • It's true, I feel like instinctively people think videogame reviews were good at one point because it seems odd a whole industry exists that never did the thing it does reasonably, but even going back to 80's and 90's magazines, slop got 5's while classics in retrospect got 3's in many cases. Videogame reviews have always been marketing propaganda with no relationship to reality.

      • It did the thing reasonably for the time and the context, I can tell you that first hand.

        The set of values was just different early on and so was the purpose of reviews.

        It's weirder to me that the audience consensus ended up being that game reviews are meant to be consumer advocacy, like they're crash test reports for cars or something. I find that depressing. I've always gotten mad when reviewers tell you whether a game is "worth your time" or "worth your money". What do you know of my time and how I want to use it? Or what value I put in money?

        Ideally art criticism is about finding a view on a piece of work, an intellectual framing for it, and sharing it with the audience, and there was a brief time of sheer hubris where a few critics thought that was more or less what they were doing.

        And then influencers happened and streamers became a thing and now it's something else. A bit of community curation, maybe.

        In the 80s and 90s? It was targeted marketing for a thing that nobody knew about. You didn't read a review to know if a game was good, you read it to know that it existed, whether it did anything technical that was exciting and perhaps if it did the thing that the arcade game you already knew was doing. A four star review was often on the basis of "sprites big", and we were all fine with that.

  • No.
    My backlog is so big and my interested in gaming became so little I prefer watching YT or stuff on my Jellyfin server.
    I wanted to play Helldivers 2 but decided against it because I had nobody else and now it's kinda in late-progress I won't even bother.

  • Only twice and felt foolish after release. Stalker 2 was selling below pre order price on a trustworthy key site. And cyberpunk, not sure why I did that one.

  • I've pre-ordered games due to hype a few times and every time I do I get shafted and dev runs with my money. Now I stick to promising EAs. If I pay 20-30 bucks for EA, get some fun out of it and then dev runs at least I got some fun out of it.

  • I bought a pre-purchase once, and it was for Bloodstained.

    Not only was I excited to play a new Metroidvania from the guy who made the best Metroidvania, but the price in my local currency was 1:1 to the dollar. I knew that this price was wrong and that it might go up after release. And I was right, the price increased.

    Totally worth it and the game was amazing at launch.

144 comments