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I want you to challenge me (a godot beginner)

Hey, i want to learn how to use the godot game engine to act upon my game design dreams.

Only Problem is i never used a game engine. I have limeted experience creating games in dosbox with python.

And i am looking for fun beginner challenges that i can finish within around an hour! what do you think i should do in godot to learn the fundamentals?

For example: Create a character that needs to jump to win. Challenges of that sort. Hope to get some achivable, creative promps :)

18 comments
  • Make a game where there is a countdown and you have to stop it as close to 0 as possible. Something like this Mario Party minigame: https://www.youtube.com/watch?v=hoNduqVEdTU

    For extra fun, make it so the display says ???? and the player has to count the remaining time himself. The duration can also be randomized, sometimes 5 seconds, sometimes 3, sometimes 12. Good luck.

  • I'm late to this thread, but, if you want a challenge, here's an idea...

    Make two simple games... like, maybe Pong and Asteroids, but, set it up so that the player can swap between the two games at will (maybe by pressing the TAB key, for example). However, both games should still be actively running even when not actively being played. Maybe, for fairness and an additional challenge, if one of the games isn't actively being played, it still updates, but the updates are at half speed.

    Is this a solid game idea? Probably not... but it would be a fun challenge to see if it can be pulled off smoothly.

  • Make Minesweeper.

    • Board size should be configurable on both axes
    • Number of bombs should be configurable
    • First click should always be 'safe'
    • User should be able to mark unsafe tiles as bombs
    • Game should detect a win and a loss

    It's a surprisingly simple game to make, but it's great for learning arrays and user input and Godot's GUI system (the board can be a grid container.)

    • Make Minesweeper

      Similar (I don't know how much more difficult/different it'd be to implement):

      Somebody recently made a newer version (free on Itch) called Dragonsweeper. I never really understood the appeal of Minesweeper, but this version makes it click for me (aside from more elements, the math and piece logic allows for more deduction). That, and it probably helps that you can make informed guesses (particularly further into a game) as the mines are not the main focus.

      Their version is highly engaging, though does not currently include configuration or even a replay (after win) button.

      It's got me thinking that I want to make my own version, half as an excuse to make polygonal art.

      The first-step oversimplified version of this would be like normal minesweeper, though you:

      • sum the value of cells (not just checking if full/empty)
      • allow marking with numbers, not just a flag
      • have mines be a value of 100 instead of 1
      • add smaller-value tiles and a system to pace their removal (some freedom, can still lose here)
      • re-sum neighboring tiles when a tile is removed

      = I have done 2D in-engine, 3D via blender+vertex colors, plus general material/shader tinkering.

18 comments