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Shattered Pixel Dungeon in 2025

shatteredpixel.com Shattered Pixel Dungeon in 2025

Hey Rat Punchers, happy new year once again! After a bit of a holiday break, I’m back to work on Shattered Pixel Dungeon, which includes laying out some plans for the coming year! This post starts with a year in review, and then lists the major changes and additions that I have planned for Shattered...

Hey Rat Punchers, happy new year once again!

After a bit of a holiday break, I'm back to work on Shattered Pixel Dungeon, which includes laying out some plans for the coming year! This post starts with a year in review, and then lists the major changes and additions that I have planned for Shattered Pixel Dungeon in 2025 and beyond.

Read The Full Post Here!

14 comments
  • Warrior. Does indeed need something to make you want to play after the first time. Tier 1 talent Hearty meal could make him more engaging by giving him some shielding on his broken seal to utilize provoked anger more often. Combining buffed hearty meal with iron stomach could give him the edge to survive otherwise game ending scenarios. Tier 3 talent strongman has always felt unnecessary to me so that could be something.

    More badges or a challenge to test the skill of experienced players. I was not a fan of Grandmaster researcher :D. I would like to see more challenging badges like Golden champion and Grandmaster score chaser.

    Endless mode. I always felt it would be cool to adventure outside the dungeon after ascending with a day and night cycle. Something about seeing the sky, clouds and stars on the ascension screen makes you wonder. What does the world outside the dungeon look like?

    Extension for the adventure. A final quest for the hero to break apart the Amulet of Yendor to fire, water, nature and dark. Embark on a journey across the land to seal away the amulet into four different locations (Volcano, Icy mountain, jungle and an ancient temple), so the power of the amulet can never be used to do evil ever again.

    On the business side of things. A platform that instantly came to my mind is the Nintendo switch. Switch 2 could be coming soon too.

    Cant wait for Cleric and Thank you Evan! Shattered has a bright future ahead!

  • Hey Evan, thanks for the fantastic game, been playing for 2 years now and shattered just keeps getting better. I've got some suggestions tho:

    1. Please change the way the sandals of nature recharges, going in contact with grass is way to bad for the artifact to be useful because it takes forever
    2. I'm glad you want to give the warrior some buffs but I feel the his subclass ( the berserker) also needs some. The extra damage his rage does should be increased for him to be able to contend with other subclasses, also it takes fatal damage for him to reach 100% rage and go berserk. I'm very sure a lot of experienced players like to reduce damage taken and his 'going-berserk' skill is practically useless. You should make it easier to get to 100 percent rage or you should make his rage last for a longer time. Thank again for the amazing game and I can't wait for more updates
    • Thanks for the kind words! To go over your points:

      1. I'm afraid it's an intended drawback that the sandals don't charge passively. I don't want the player to be able to easily wait about and then trigger seed effects like sungrass.
      2. The plan is mainly to improve how strong the Warrior feels. Believe it or not he, and the berserker subclass, actually have the highest winrates. Empowering defensive and giving passive shield regen are really good at the game's average level of play (at least 1 win, 0-chal).
  • I'm glad to see Shattered sales doing well~ Updates really help keep Shattered alive, players can also spread the word to keep the momentum going

    I'm eager for city and halls quest, but I'm very concerned with that dwarven vault idea. If none of the player’s items can go with them, it'll be extremely difficult to balance this quest with high challenges. Sewer and prisons have the highest death rate due to players having no options in their bag yet, and that city quest will end up as another sewer. Builds also become unusable, and some players don't like this quest idea.

    There's some great suggestions for city quest: What if the devil imp takes the player to an arena in the dwarven kingdom? That's often the most fun event in RPGs, where you have the choice to fight a few enemies for small rewards, or risk it all for better loot. The imp could set up a fight against weak enemies at first, eventually leading to a boss fight with corrupted Thymor from those lore pages. Dwarf tokens drop from enemies, which can be exchanged with the imp for rewards such as the +2 ring.

    This suggestion will solve several problems. Arena fights will allow newbies to get used to slugfests prevalent in Dwarf King's fight. But more importantly, Thymor will allow useless items in this game to shine. This warlock should use ice spells, as there are almost no ice enemies in this game to justify using Icy Touch's ice immunity. He could also buff at the start of the battle, since no enemies use buffs in this game for cleansing dart to remove. Of course, players can choose to brute-force this fight with healing potions instead, or escape the arena before Thymor appears, as you will have enough tokens for the +2 ring without Thymor. But defeating Thymor could drop an additional Devil Fruit that fills satiety and adds +6 Max HP. This boss reward should be useful but not game-breaking, as the final boss is already easy without challenges.

    Challenge tweaks and new challenges that buffs enemies are also nice. Slay the Spire encourages players to clear the game multiple times using most characters, which unlocks a hidden act 4 final boss as a final goal. Shattered needs that replayability incentive, as right now when new players clear the game once, they get bombarded with challenges that they usually find unappealing, which leads to them quitting without trying most of the game characters, killing the momentum of players sharing the game.

14 comments