2024 in review: 716 commits, 300+ dev hours, 7 game modes, various new weapons & upgrades later
2024 in review: 716 commits, 300+ dev hours, 7 game modes, various new weapons & upgrades later
![](https://media.thebrainbin.org/7d/2b/7d2b5cd0e7042599f6e41405cae93998fa7df99bce526425ff1f2da9579ce8ca.jpg?format=webp&thumbnail=128)
![](https://media.thebrainbin.org/7d/2b/7d2b5cd0e7042599f6e41405cae93998fa7df99bce526425ff1f2da9579ce8ca.jpg?format=webp)
2024 in review: 716 commits, 300+ dev hours, 7 game modes, various new weapons & upgrades later
I was looking back at how much time I spent on my recent game, Rocket!, to see how many git commits I made for it. Was honestly way more than I originally thought.