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163 comments
  • The graphics are too expensive for AAA games? AAA means they are throwing the highest category budget for developing a game. And they ONLY invest in graphics, discarding the rest like a proper story (if any), decent characters, bug fixing, balancing, etc. Now they create junk only 1% of players with a 4090 can run somewhay decently on medium settings with 30fps average and loads of framedrops.

    Wow guys, amazing, thanks I guess, this costed me 80 euros. Can't you tone down the graphics by at least 60% and focus on the "game" part of the game instead?

    • There are plenty of titles that do just that you can buy instead you know.

      • Oh I do, I'm skipping all AAA games. I illegally download them out of curiosity, but often delete them after 30min of playtime. But it still gets me angry because it basically is a major scam. Luring in loads of people with cool looking videos, then to deliver a bug simulator with most content locked behind more purchases (DLC's, loot boxes, subscriptions), completely unbalanced and abandoned after the fist sale period because fixing the bugs and balance doesn't provide more income so might as well quit and start a new scam. And then the audacity to complain people should not expect Baldur's Gate 3 to be a standard to compare other games to. Maybe do see it as a standard and try to create a properly working product with actual decent content worth it's money?

  • Maybe they'd do better if they tried selling games instead of games as a service and stores with a game attached.

  • What about destructible environment, physics, attention to details?

    All what I see nowadays are mediocre products in flashy packaging. Consumers seem to prioritize aesthetics over quality; if a game is colorful and visually appealing, it often sells well. Whats up with freedom of jumping on that crate, blowing up that wall, shooting up the props etc.

    At times, it feels as though I am confined within an enclosure, where the visuals and sounds serve merely to distract me from this realization.

  • I can only really think of two games that really justify enormous development costs, and that's Red Dead Redemption 2 and Baldur's Gate 3.

    If your game isn't pushing things to that level of expectation, you really need to rethink what you're doing with that budget.

  • Oh these fuckers.

    So now the horribly expensive games with micro transactions isn't enough for them? Well of course.

    Nothing is ever enough for them.

    Fucking are we gonna have to do a violent armed socialist revolution just to checks notes keep having graphics in games we have to pay an arm and a leg for?

  • I guess normies still equate graphic quality with overall game quality, so that's why there's such a big emphasis on photorrealism for many AAA games. An old colleague from university, ~2010, only liked to play the shiniest, "best looking" stuff and scoffed at 2D games, "we're way past super nintendos".

  • Do we need cutting-edge tables, cutting-edge water pipes, cutting-edge paintings, cutting-edge windows, cutting-edge power generators even?

    That kind of competition really is unhealthy.

    If not for this bullshit, we'd have a better choice of personal computer hardware and operating systems. We wouldn't have a lot of what they call enshittification.

    What I don't understand is where the wide masses of normies got all this progress-signaling? I first sat behind a PC as a kid, it was DOS, someone showed me how to navigate directories, but I don't remember any specifics. Then Windows 98 at home. Then we got a new PC and there was Windows 2000 on it. I didn't like any Windows after it, but XP was fine.

    That was me, like, being 9? I understood a bit more about computers than the average normie since then.

    So - why did that me never have this progress-signaling, idea that buying something "cutting-edge" they don't understand somehow makes sense, but the whole crowd of people not knowing what a transistor is would apparently care so much for progress and cutting-edge?

    I just don't understand. What do people knowing nothing about certain industry would get from caring about its development?

    • Thanks to valve/proton, the biggest issue for playing on linux nowadays is the kernel level anti-cheat they force on some competitive games.

      Other than that most of the games just work, especially if they were made in a common engine (godot, unity, ue, …)

163 comments