Why Do Men Tend to Play as Females in Games? (ME: Why not?)
I always make a male and female character and give them the same name from my other games if possible (I gave them personality/backstories in my head, dont ask). And sometimes I make multiple characters from different classes, species, races, skin colors etc. and if I feel creative, their back story/bio. Helps if one is a creative person that likes to write stories.
Literally the same story as my friend from childhood, probably one of the reasons none of us were too surprised by her transition and we were all immediately supportive
Final Fantasy VI had some great women characters for its time and looking back I liked Celes quite a bit. Now I know why I guess. Lucca in Chrono Trigger was also pretty awesome.
Naw, my dysphora goes so bad as a child I had to play men when I could, though family would be like 'hehe, lil tamagotchi is that your boyfriend?' (nah way too masc). Virtual reality induced gender dysphoria, yep.
In TES sometimes I want to blend in (dark elf in Morrowind, Imperial in Oblivion, Argonian in Arena, etc) in some MMOs I'm that guy that plays a boring human support class dude while everyone else is a blue-red tree bard.
Just be like me and play argonian in every game because based lizard liberation, 50/50 on masc/fem (except in skyrim because fem argonian voice just sounds awful )
Hey now in fallout(s) you can get a perk(lady killer/black widow) that increases the damage against enemies of the opposite gender, and being how that the ratio of men to women enemies is like 85% to 15% , it's just smart and logical to play as a girl
One exception: If I'm playing as a dwarf, he has to be male and have a great beard. Otherwise, what's the point? Unless lady dwarfs have beards in this setting, then I'm doing that.
My favorite variant of this is that if you pick a dwarf in the Lord of the Rings MMO, there's no gender option, since they all have beards and look the same
I sometimes prefer playing men just because of how male-gazy they make women look. It just seems weird at times, beyond what I'd brush off as artistic and stylistic choices.
In some games girls getting cooler clothes, like in Pokemon. In stuff like Guild Wars I loved both male and female armor sets, depending on the class.
Mostly because I'm sick of playing dudes. I grew up playing dudes and so many games today still make you play a dude. I want some fucking variety in my games!
I gave them personality/backstories in my head, dont ask
FINALLY, I’m not the only one.
It’s actually what gave my egg the last kick it needed. I was getting bored with always playing the nice, naive protagonist and wanted something different with my Dragon Age 2 playthrough. So I spent an entire evening making my fem-Hawke, searching for a name and making up a personality and was really satisfied with my creation.
Well, 2 weeks later it dawned on me that I didn’t really create a personality, but instead just subconsciously gave her my own, which I was keeping buried under a big pile of denial and ignorance. Turns out that you don’t have to be very feminine and cute to be a trans woman.
And to put the cherry on top: I also liked the name so much that exactly 10 years later now, I’m finally gonna make it my official one (well, with 1 letter changed).
One of my friends did similar, kept making different versions of the same character for D&D until he realised he didn't want to play the character, he wanted to be him.
Which was good, because I found his character really boring next to stuff like the unreasonably sexy paladin, swamp gnome, or legally-not-evil cat. His PCs are much better now, the fire-fighting rat is very entertaining.
If it's single-player, I play either depending on the game, but I have noticed I just don't like using female avatars in multiplayer games specifically. Female characters are fine, like in a Left 4 Dead or fighting game-style situation, but I just feel weird playing as a customisable female avatar in online games probably because the few times I tried I got treated like a girl by random dudes which felt so viscerally unpleasant my skeleton almost popped out of my skin and ran for the door
Depends on the character I'm playing and the game tbh. In mass effect I mainly played FemShep for the voice acting (still love mark meer but prefer Jennifer hale). In bg3 my characters are probably 50/50 split. Same with FNV and other RPGs.
I usually pick whatever sex looks cooler or has better animations/armor. Like in the case of FFXI the female options look a lot better and flashier than the ho-hum males.
I play female characters because I will get distracted by hot male characters. I routinely get mauled in Silent Hill 2 because I'm too busy admiring James Sunderland's impeccable form and not the mannequin around the corner. God, I'd let that man smother me
In a lot of cases (not the people here) it's because they like having a woman they can oggle from every angle and exercise complete control over. See Shaun's most recent video; if it's enough to be a core conceit of reasonably popular video games, it's enough to motivate g*mers in other games that treat their female characters just a misogynistically.
Look, mithra has the highest Dex stat and I want the biggest sneak attacks possible. I'm not one of those gooners who wants to lock style in the wedding gear, my mithra stays tastefully purple with the bastokian aketon and those rad goldsmithing glasses
If I hadn't played female Shepard in Mass Effect, I would have missed out on Jennifer Hale voice acting.
90% of the time, I play female simply because I prefer hearing a female voice over a male voice. I hear my own all day lol.
I used to kick so much ass in SF2 using Chun Li and only using the middle kick. If I was in a bad mood id throw in the flying kick-middle punch-low kick combo just to be an asshole
Because my relationship to the player character is less like a costume or a wish-fulfillment proxy for myself and more like the relationship between an audience and an actor.
The video mentions smaller hitbox, but a smaller character model also gives you more ability to see around your character from the 3rd person camera perspective. When I played World of Warcraft, I chose the man model of the largest race (for the racial bonus) and wore bulky plate mail body armor as part of my character class. I realized it was hard to see whether I was standing in fire or other ground effects. Watching other people play, I noticed that it was easier to see whether you are standing in bad stuff if you chose to play a woman human character, and much easier if you played as a gnome. I chose to start using consumables which made my character model visibly smaller.
I made a female bloodelf priest named "Juicyjuice" because I really wanted to see how much differently people would treat me and whoo boy, people were nice as hell. Honestly would do again.
When I create a male character I've the tendency to mirror my own behaviour and roleplay as myself and when I create a female character I do as you said and give them a different personality, their own back story and etc.
But if is pokemon I always play with the female because they normally exist in the anime.
I don't know why is that but I do that for like 15years.
Cos I wanna look like a girl, ideally heather mason specifically. I remember when i would play sims 2 as a kid and i would make little scenarios based around me in the game but the me i made was never a guy lol.
I’m sorry to say this but back when I played vidja I only played as women because I wanted to feel cool and a feminist ally, I actually preferred and enjoyed playing as a man
I don't often play female characters in fighting games as they rarely are made in the archetype I like. I like grapplers and charge characters. I do like Mokoto in street fighter. Tiara from punch planet. A few others I could rememberwith time.