Secret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'
Secret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'

Secret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'

Three big reasons imo
I don't think point 3 is quite fair. There were some new ideas thrown into the game.
The issue is those ideas were not fun, or very badly implemented. I believe it was the ranked mode, where if you won the round you were then locked out of playing that character again. They also had you build out a collection of characters to pick from before the game started.
There were some new ideas, I just don't know of any that were good and added to the game. The only ones I know of seemed bad(or at least badly implemented) and took away from what enjoyment people had with the game.
The choose N heroes things is also in deadlock. They require you to choose 3 and you're given 1 based on preference and queue time. Can't be a1-trick but you can usually get the same hero each game