Decided to just shoot a semi-random part of Cygnus. The large extended Ha region in Cygnus is unofficially called Smaug, and this is a photo specifically of the area around LBN 325/326. The nebulosity in this pic is false color, but the stars are true color RGB. I really love how this turned out with the narrowband palette, especially with the Oiii region on the right side looking almost like a true color Ha region. Captured over a shitload of nights from Aug-Oct 2024 from a bortle 9 zone.
Acquisition: 57 hours 40 minutes (Camera at -15°C), NB exposures at unity gain and BB at half unity
Ha - 111x600"
Oiii - 127x600"
Sii - 94x600"
R - 48x60"
G - 48x60"
B - 44x60"
Darks- 30
Flats- 30 per filter
Capture Software:
Captured using N.I.N.A. and PHD2 for guiding and dithering.
PixInsight Preprocessing:
BatchPreProcessing
StarAlignment
Blink
ImageIntegration per channel
DrizzleIntegration (2x, Var β=1.5)
Dynamic Crop
DynamicBackgroundExtraction
duplicated each image and removed stars via StarXterminator. Ran DBE with a shitload of points to generate background model. model subtracted from original pic using the following PixelMath (math courtesy of /u/jimmythechicken1)
$T * med(model) / model
Narrowband Linear:
Blur and NoiseXTerminator
StarXterminator to completely remove stars (to be later replaced by the RGB ones)
HistogramTransformation to stretch nonlinear
RGB Linear:
ChannelCombination to combine monochrome R G and B frame into color image
SpectroPhotometricColorCalibration
BlurXTerminator for star sharpening (correct only)
HSV Repair
StarXterminator to generate a stars-only image
ArcsinhStretch + HT to stretch nonlinear (to be combined with starless narrowband image later)
Invert > SCNR > invert to remove magentas
Curves to saturate the stars a bit more
Nonlinear:
PixelMath to combine monochrome Ha Oiii and Sii images into a color image with Jimmy's Royale Palette
R = 0.3*Oiii+0.7*(Oiii^~(0.7*Ha+0.3*Sii))^1.2
G = ((Oiii*Ha)^~(Oiii*Ha))*Ha + ((Oiii*Ha)^(Oiii*Ha))*Sii
B = 0.9*Sii+Ha-Oii
NoiseX again
Shitloads of Curve Transformations to adjust lightness, hues, contrast, saturation, etc
more curves
Extract L --> LRGBCombination for chrominance noise reduction
even more curves
Pixelmath to add in the stretched RGB stars only image from earlier
This basically re-linearizes the two images, adds them together, and then stretches them back to before. More info on it here)