Spirit bow has blooming and speed augment. Spawn grass and burn everything at range with the blazing crossbow buffed darts and sniper's mark ability, artifacts and haste armor ability to get away or run through the fire. This build did monstrous aoe damage, spawning massive blazes nearly every fight
The real star of this run was the parchment scrap. Since the update where energizing potions and scrolls identifies them, it feels very viable to identify all of the extra scrolls and potions from the first 4 floors by energizing them and pumping that into the parchment scrap. 10x enchantment/glyph find and 0x curse find on armor and weapons is a wild effect to have before floor 5. In the posted run I got a lucky weapon early with this strategy which snowballed into RoW drops, making a build that felt very strong starting on floor 4 and continuing for the rest of the game
The energize to ID change is a great one, it really makes alchemy much more accessible (especially given the increased energy costs after the catalyst changes and the following balance tweaks.)
I am a huge fan of that change so far. It makes the "choose 3 of 6" crystal chest rooms actually feel good early game before you have the inventory space for that many consumables