A new Nintendo Switch 2 rumor has surfaced claiming that the next-generation hybrid console could actually arrive with more memory than a powerful rival like the Microsoft Xbox Series S. The same source has also offered an update in regard to the Switch 2’s potential DLSS support and ray-tracing cap...
A new Nintendo Switch 2 rumor has surfaced claiming that the next-generation hybrid console could actually arrive with more memory than a powerful rival like the Microsoft Xbox Series S. The same source has also offered an update in regard to the Switch 2’s potential DLSS support and ray-tracing capabilities.
Nintendo having hardware with some oomph? Bullshit. Their thing is making cheap consoles that appeal to anyone who isn't an edgy teenager. Dlss, Ray tracing, etc is still too new for them.
Having more RAM than the series S doesn't translate to "having hardware with some oomph". The series S is memory starved. 10GB was a small amount even when it launched.
I mean the Xbox Series S will be a 4 year old non-high-end console by the time the Switch 2 will be released. I can definitely see them go in that direction.
Maybe it will have more RAM, but it will most likely have slower/cheaper RAM. LPDDR5 or LPDDR5X instead of GDDR6. Should also be more power efficient.
Ram is easy to believe, but imo raytracing and dlss are still too new. That said, something I hadn't thought about is that with the OG Switch using Nvidia's tegra, it's entirely possible that Nvidia pushed them to adopt a next-gen version that includes dlss and rtx support.
DLSS or the AMD knock-off would actually be pretty good for them.
RT is kind of pointless in low end hardware though.
Be interesting to see if they support VRR since they control what screen goes into it. A lot more PC users accepting 40fps since Steam Deck. Forcing everything into 30 or 60 is kind of limiting.
More importantly too battery draining. I can't imagine them making a much bulkier switch but it could be that DLSS and Raytracing is docked only or optional with battery warnings if used undocked.
I just wonder whether they want to use DLSS for more FPS on the handheld or whether it's simply their future way to upscale from the native handheld resolution to 4K when docked.
Surely DLSS would be very taxing on the battery life, but it would be great to improve the docked experience which is often rather bad (stuttering, etc.) with the old Switch.
don't know where you got that idea, but 16gb of ddr3 can be gotten easily for $30, as where 16gb of ddr5 is going to run you $100 minimum (talking retail prices, obv)
Oh shit, really? Wasn’t even aware of that lol, I always had the generally recommended amount of RAM in my gaming rig so I never thought that would be a thing.
One thing about the 12GB of RAM: it may be costly now, but it will become cheaper after three, four years into the cycle.
Second, there is also the bandwidth. The Steam Deck has 32x4GB LPDDR5. I believe they wanted 8GB but DLSS and ML (if they add them to the next SoC) require at least 4GB plus. Hence, 32x4GB (96 bits). If the Steam Deck can get away with slightly more, then why not slightly less.
So yes, I can see this device with 12GB of RAM to ensure DLSS and ML work without hitches.