And I’m not under NDA. I have signed no contracts, made no verbal agreements; I haven’t even clicked through a EULA.
This message does pop up when I launch Deadlock, but I didn’t click OK; instead, I hit the Escape key and watched it disappear.
I’m not a lawyer but I sure hope the writer of this checked with a lawyer before posting because that does not sound right.
Edit: Thank you Vodulas for pointing out this update appended to the article.
Update, August 12th: Turns out Valve was not fine with me trying Deadlock with friends; I’ve been banned from matchmaking! Oh well. Please feel free to make fun of me in the comments!
There is no NDA to sign or anything though, only this pop up warning. Valve can't sue you for sharing details of the game but they absolutely can remove you from the play testing and/or ban you from ever playing it again for this.
Didn't we reach a point where EULAs are non-enforcable? Or is that just in the EU? But regardless, Valve can just ban you and good luck doing anything about it.
I’ll have to see if I’ve got a copy of an NDA I signed for play testing but that’s what I would have thought. It would be provisional on your participation not on an agreement like old school EULAs. As someone else pointed out it seems to be in closed beta or some form of early access, so maybe Valve won’t care and it won’t come back on them.
Looks like anyone who has access can invite their steam friends, so I guess it's like closed beta? Seems weird to have something soft-launch with zero announcements. The design also looks very rudimentary. Im
It's a closed alpha test claiming everything is placeholder content and could/will change while they flesh out the design, hence why they don't want you to share anything.
I absolutely get where you're coming from, but to be fair Team Fortress is basically a hero shooter as well, except that there can be multiples of the same "hero" on the battlefield at the same time.
Or - and I'm genuinely asking because I haven't played "hero shooters" in that long - am I missing a core distinction of hero shooters?
I was thinking something more in line with a narrative story-based shooter like half life. TF2 and other competitive shooter arena games were never really my thing.
I love valve (as much as I can love any company anyway) and I'd like to try deadlock at some point if given the opportunity, but hero shooters are not for everyone, give me a single player story any day
TF2 is a class based team deathmatch FPS. One class, one character.
In hero shooters you have multiple characters with different abilities that make them distinct from each other, yet all can conform to a certain class type and role.
Specially since apparently it has some of the most toxic mechanics I hate from MOBAS (last hit, creep denial) and another that I just hate (itemization ) after playing MOBAS that did away with it, and actually felt much more fun to play (Dawngate and Heroes of the Storm).
I got in today, got to play a few matches. It was pretty fun, I'm not huge on MOBA's but I'm not entirely against them. I liked games like Sanctum and Sanctum 2 (this isn't really like those, since those are tower defenses) but it's got the same vibe going. Turning a familiar genre and adapting it into a different perspective. The characters I've played have been interesting, I haven't loved them all but it seems like a decently well rounded cast. There's some really good gameplay moments in there though with some of the character abilities. Playing slow and methodically has been working out well for me.
Interested to see what will change. It's a bit chaotic right now, in some good ways and in some difficult to see ways. I have noticed a couple of the same characters in every game, can't tell if it's out of interest or if people knowing they are very strong. I like it though so far, it's pretty easy to get the opponent tilted if in a single lane. Steal their soul points, push them with damage just enough to annoy them, punish when they start making mistakes