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Shadows of Doubt V 38.06 Patch Notes

Hey folks, we have a bunch of improvements and fixes going live today. Thank you to those who tested it out on experimental first and gave important feedback!

  • More memory footprint optimizations
  • City data and save game size reduction
  • Guest passes will grant you access to echelon zones
  • Investigating a stolen item on an echelon floor will grant you with a guest pass, enabling you to legally explore the floor’s communal area.
  • Some tweaks to red-level trespassing zones
  • You can now navigate the menu with the gamepad stick
  • New skip control prompt for cut scenes
  • Empty input fields for save games, cases etc are now not allowed
  • Fixed: The game saved cities with the wrong file name if you renamed them from within the map editor
  • Fixed: Possibility of a basement area for a building contained a power room area which was too small to spawn a telephone router
  • Fixed: Some alignment/scale errors for keyboard control glyphs
  • Fixed: Sometimes when the player took photos within air ducts, the ducts weren’t visible
  • Fixed: (At least one) occurrence of citizens floating through the air
  • Fixed: Commercial coffee machine was spawning in weird places
  • Fixed: Citizens floating while sleeping on bedrolls
  • Fixed: Citizens didn't sleep in the correct position when sleeping on the right side of a double bed
  • Fixed: Top of wooden fence featured an missing mesh face
  • Fixed: Some very small inconsistencies when generating two cities from the same seed
  • Fixed: Opening the player’s character in an evidence window would cause an internal error
  • Fixed: Text in popup messages could appear too small
  • Fixed: Selecting a new perpetrator from your evidence board would not update the arrest resolve question properly
  • Fixed: Certain murder resolve questions not working properly when loading a save game
  • Fixed: Some first person model animation oddities
  • Fixed: Telephone door’s glass did not move properly with the door frame
  • Fixed: CCTV tower no longer can spawn backing onto another street objects (preventing access to its terminal)
  • Fixed: Street names no longer being overwritten when customizing streets in the city editor. (Thanks to the patience of one discord user. 🙌)
  • Fixed: Fixed some sympathetic bugs caused by city editor UI not updating properly when clearing existing city data.
  • Fixed: AI pathing edge-case prevents citizens from spawning at their saved position and being unable to move.
  • Fixed: Edge cases of having way too many blood spatter objects spawned
  • Fixed: Repeating or confused objectives when you had multiple jobs open on different stages
  • Fixed: A very rare RNG bug that could freeze the city generation process
  • Fixed: The player now will get crushed if they are pressed against the top of an elevator shaft by the elevator
  • Fixed: Upon loading a game, the décor edit button was only displayed if you left and re-entered a relevant address
  • Fixed: String display issues on cruncher apps when language is not set to English
  • Fixed: Removed some instances of ‘DNT’ appearing in non-English languages

Requires a new city generation to appear/spawn/see

Any issues please let us know and do join the Discord to get involved in the conversation

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