Shadows of Doubt V 38.06 Patch Notes
Shadows of Doubt V 38.06 Patch Notes

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Shadows of Doubt - Shadows of Doubt V 38.06 Patch Notes - Steam News

Hey folks, we have a bunch of improvements and fixes going live today. Thank you to those who tested it out on experimental first and gave important feedback!
- More memory footprint optimizations
- City data and save game size reduction
- Guest passes will grant you access to echelon zones
- Investigating a stolen item on an echelon floor will grant you with a guest pass, enabling you to legally explore the floor’s communal area.
- Some tweaks to red-level trespassing zones
- You can now navigate the menu with the gamepad stick
- New skip control prompt for cut scenes
- Empty input fields for save games, cases etc are now not allowed
- Fixed: The game saved cities with the wrong file name if you renamed them from within the map editor
- Fixed: Possibility of a basement area for a building contained a power room area which was too small to spawn a telephone router
- Fixed: Some alignment/scale errors for keyboard control glyphs
- Fixed: Sometimes when the player took photos within air ducts, the ducts weren’t visible
- Fixed: (At least one) occurrence of citizens floating through the air
- Fixed: Commercial coffee machine was spawning in weird places
- Fixed: Citizens floating while sleeping on bedrolls
- Fixed: Citizens didn't sleep in the correct position when sleeping on the right side of a double bed
- Fixed: Top of wooden fence featured an missing mesh face
- Fixed: Some very small inconsistencies when generating two cities from the same seed
- Fixed: Opening the player’s character in an evidence window would cause an internal error
- Fixed: Text in popup messages could appear too small
- Fixed: Selecting a new perpetrator from your evidence board would not update the arrest resolve question properly
- Fixed: Certain murder resolve questions not working properly when loading a save game
- Fixed: Some first person model animation oddities
- Fixed: Telephone door’s glass did not move properly with the door frame
- Fixed: CCTV tower no longer can spawn backing onto another street objects (preventing access to its terminal)
- Fixed: Street names no longer being overwritten when customizing streets in the city editor. (Thanks to the patience of one discord user. 🙌)
- Fixed: Fixed some sympathetic bugs caused by city editor UI not updating properly when clearing existing city data.
- Fixed: AI pathing edge-case prevents citizens from spawning at their saved position and being unable to move.
- Fixed: Edge cases of having way too many blood spatter objects spawned
- Fixed: Repeating or confused objectives when you had multiple jobs open on different stages
- Fixed: A very rare RNG bug that could freeze the city generation process
- Fixed: The player now will get crushed if they are pressed against the top of an elevator shaft by the elevator
- Fixed: Upon loading a game, the décor edit button was only displayed if you left and re-entered a relevant address
- Fixed: String display issues on cruncher apps when language is not set to English
- Fixed: Removed some instances of ‘DNT’ appearing in non-English languages
Requires a new city generation to appear/spawn/see
Any issues please let us know and do join the Discord to get involved in the conversation