Godot 4: Sierpiński Triangle (shader tutorial)
Godot 4: Sierpiński Triangle (shader tutorial)
Hi everybody! This time I would like to try something really simple. It is one of the simplest fractals that you have probably seen before, and it is called the Sierpiński triangle. This code can demonstrate simple transformations and also model the resulting effect by removing pixels in each iteration. So let's get started.
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