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Not counting games that were unfun because of bugs, what’s the most unfun video game that you’ve played and what made it unfun?

Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

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  • Destiny 2. I played THE HELL out of Destiny 1, then 2 rolls around and it was like they forgot everything that people liked about 1.

    You couldn't access the story missions from the map, and you couldn't replay them on demand, you could only play them off a playlist. There was a weekly heroic story mission that gave a powerful engram reward, then they removed the reward and people stopped playing even that. Eventually they removed the story missions entirely "because nobody was playing them". Big brain move there!

    In Destiny 1, each series of missions on a planet ended with a higher level "strike". So you'd pick the missions off the map based on your light level, then level up to hit the strike, then move on to the missions on the next planet.

    In D2, not only could you not see the missions, or what level you were supposed to be, the strikes weren't present on the map at all, you could only play them on a play list and the play list was randomized. It was also bugged, often delivering the same strike over and over and others not at all, leaving gaps in the storyline and player experience.

    They did patch things, like being able to play strikes on demand, then about 1/2 way through the life cycle Bungie decided to just delete 1/2 of the content in the game. New players would come in, have no access to the original story missions, no idea what was going on, and no idea how to proceed without watching a bunch of youtube videos showing the content removed from the game.

    For existing players, they decided that people had spent too much time, in some cases hundreds of hours, curating their perfect weapon and armor sets. Rather than create better gear to replace what people loved, they artificially capped old gear to sunset it and force people to "upgrade" to crappier gear that replaced it. They intentionally didn't make better gear because they were afraid of "power creep" and legitimately "explained" that they no longer knew how to design the game around the old gear. Funny, they didn't have that problem when it was the ONLY gear.

    Maybe it's better now? I dunno, the way Bungie totally disrespected the time I spent playing and money I spent on expansions, they'll never get another dime from me.

  • I'll list a few.

    • MLB: The Show. I used to really enjoy these games because they felt like a sports game that actually cared about making a very realistic simulation while still keeping it fun. Now everything is about Diamond Dynasty, the fantasy baseball mode. All the other modes only reward you by giving you packs and giving you a gentle shove into Diamond Dynasty. One of my favorite modes was "March to October" where you play select innings in select games over the course of a whole season. Each game's outcome determines your team's general ability over the season. The better you do, the better you win rate and the higher chance of making it into the post season. Your rewards? Card packs. SMH.
    • Ghostrunner. The levels were fun and had big Hotline Miami vibes but the boss fights were far too difficult and just utterly boring. Yeah, I really liked wall running in circles for minutes on end because the floor was lava. That was great.
    • Atomic Heart. Bought it on a whim while high. I liked the bioshock influence and the level design is really cool. It just suffers from being a "survival horror" without the survival or the horror, so most of the gameplay involves you scrounging around for bullets and then dealing ultra light blows to enemies because you ran out of your 3 bullets. Pretty much none of the combat was fun and the stealth was a relentless ultra punishing slog. As a lover of stealth games, please if you're considering making a stealth game do not take any notes from this game. It did it all wrong.
    • Dying Light 2. I loved the first game but this game just sorta felt overwhelming in a way? I really don't know how else to put it. I like open world games but developers just need to calm the fuck down. I don't need 10 map markers.
    • The Quarry. I get that it's supposed to be a rip on teen slasher movies but that still didn't make it very fun to me. I loved Until Dawn and played it probably 5 times so I was super hyped for this but just really let down. I hated the way the game ended and I hated pretty much every second that I played it.
    • The Hunter: Call of the Wild. It was just boring. I guess that's what hunting is like in real life, but so is truck driving and I like truck simulator games...
  • Elite Dangerous is the most un-fun game I've spent 1500+ hours on. I want to love it but the developers' actions, or lack thereof, makes it difficult. The game has so much potential the devs won't or can't take advantage of for some reason.

  • I'm gonna piss a lot of people off, and say that I really, really cannot stand Halo - the whole franchise, not just the 343 stuff.

    The way I see it, my problem with the series is twofold: storytelling and gunplay. The storytelling is weak at best: whilst I'm usually a huge fan of environmental storytelling, there's just so little information in game for me to go off! It wasn't until I read the Reach novel that I figured out who the Covenant were beyond just "evil aliens". I questioned this issue on the site we don't talk about and was told to read the books, but put simply, if I have to read a book to understand your plot, then you haven't told your plot well enough. Chief is presented in the game as this incredible figure (as are the Spartans), but the games never really tell you why, and as such I never really care about Chief or his bullshit.

    Regarding the gunplay, I find it (and movement) simply too floaty to be enjoyable. There isn't enough recoil from a lot of the weapons, and the SFX on most of the guns don't give a great sense of power.

    I understand that it's a massive series of nostalgia for a massive number of people. I understand that it redefined FPSes, and I respect the games for this. They deserve every bit of praise people give them. They aren't bad games, but I just do not enjoy them.

  • Its very rare that I actually finish a game that's just plain miserable but I got a nomination since it was also (thankfully) short: Photographs

    Photographs is an indie puzzle/narrative game, where you solve dilemmas through a different set of mechanics in 5 different narratives. So far so good, that's somewhat interesting. It falls apart completely, however, on the absurdity of its attempts to be tragic. Every story in Photographs has to be a tragedy - which in itself is already a negative point. You start each of these vignettes already expecting how it'll all go wrong, which by the third or fourth time is already stale. You're just waiting for what will be the inevitable Bad Thing™ that will randomly happen to these people.

    But its biggest failure is that those tragedies just don't hit. I'll spoil some of those so be wary if you're still interested in that. In one of those, a swimmer is caught in a doping scandal, which ends with her being scorned, kicked out of the competition scene, and homeless. In another, a newspaper editor decides to only publish bad and infuriating news to get more readers, and ends up being bombed by one of his former employers, after publishing a paper that says people deserved to get fired. The quickness in which things go south and the intensity is absurd, to the point of almost being comical. Worse of all, it also fails in one critical point (one which even big names fall for) which is not building up its characters. You rarely get an idea of who you're dealing with before tragedy occurs. You'll often only have a general understanding - old man lonely, athelete stressed, editor scared of bankruptcy - before the inevitable happens, and by that point you're on the rollercoaster watching a castle fall down, but it was more like a makeshift, straw castle that you never really cared about.

    And at the end, you get one final "tragedy" where you as the player will decide one of these stories to rewind and have a chance at a happy ending. Its a distressing attempt at emotional manipulation where the multiple characters will beg you for their lives and futures, but once again...you have no investment in any of these. They're all 1 dimensional cardboard cuts, all struck by baffling circumstances. You might as well pick at random - for my part I did the one story that angered me the least, the lonely alchemist - but at the end its just one more alternate future for empty characters.

    Its by far one of the games I've hated playing the most, and a massive stepdown from a developer that made some kickass mobile games before (You Must Build A Boat is still a must have)

    Now I kinda want to make a thread for highly rated AAA games that disappointed you...

  • Sunset. It was a walking simulator back when they were all the rage.

    You might think including walking simulators is cheating for a 'most unfun' game rating, but no matter what game comes to mind when you think of 'walking simulator', Sunset is more boring than that.

    If you've played this type of game, you'll know that the best ones are the ones that have their plots unfold in interesting and engaging ways. There isn't a lot else going on in these games so a good plot and interesting ways to engage are paramount for this genre.

    Sunset had you walk through an apartment to guess what object to interact with to advance the plot in a completely linear manner, driven entirely by post it notes. The plot was also pretty basic for the genre too.

    How this game got 9/10s, 4/5s and a game awards nomination is fucking mystifying. The reviews talk about some deep commentary about civil wars or some shit, but I was too bored out of my mind to notice anything other than a high-schooler's attempt at writing about war. It's so far up its own arse about its 'war is bad' message that it forgets that it needs to convey it in an interesting way.

    The game was received so badly by audiences that the developers just noped out of the video game market.

  • Satisfactory.

    Totally my fault, it's not a bad game it just wasn't remotely what I was looking for when I bought it.

    I got it expecting "factorio in 3d", however in reality it was more like Subnautica or Fallout 4 if the base building in those games was the main part of the game.

    By the time I had finished loading the first phase of the space elevator I had came to terms with this.

    As it turns out, the game that scratched that itch was heavily modded Space Engineers.

    • I'm one of the weird ones who likes Satisfactory over Factorio. I just can't get into Factorio for some reason. Also didn't help that my friends who I tried playing with it -- who all had hundreds of hours in the game -- are the kinds to be like, "No, you're doing it wrong - the correct/efficient the way to do it is this way..." People, let me learn the damn game. I get being efficient, but let me learn on my own for a bit.

      But didn't matter, just couldn't get into Factorio.

      • thats imo the worst way to start factorio.

        a friend of mine tried to introduce me to the game,
        but i lost intrest after blue science.

        did you try it out by yourself yet?
        it only clicked for me,
        once i learned the game at my own pace.

  • Getting Over It with Bennett Foddy

    Now, it's kind of the point. But I don't know if it was my mouse or what but I found the controls to be too poorly implemented with how difficult of a game it already is. Sometimes, the hammer would basically glitch out or would apply way more pressure relative to my movements and fling me back down to the button. It served as an element of frustration that I think goes against the design goals. I've seen speed runs that make me think it could have been my hardware, but I'll never know. Actually, remembering, I think I switched to a different mouse eventually that was better but still not great.

    I also just didn't really ever buy into the premise. I know it's an ode to B games, but the piling of random assets is not what I would consider good design even if they serve the purpose of what the game is going for. There are plenty of difficult video games that are about perseverance but still put in the effort in level design, mechanics, controls, etc.

    Tbh, I found it an interesting enough experiment with failed execution. I don't understand people who hold it up as one of the better "art" games in the medium.

  • We had a few cartridges for our Colecovision that I could never figure out how to get to do anything very game-like. I don't really remember the names of the bad ones. I'd be hard pressed to remember the names of the good ones other than like Donkey Kong. They were pretty hit or miss in general and the controller was really weird, but it made a memorable introduction to gaming and a great starting point to watch it all grow from.

    I think the worst game I've ever played was the Dragonlance game for NES. There are other equally bad games that are even bad in largely the same way, but I'm a big Dragonlance fan and when I finally got a copy of this I was very excited for about 5 minutes. It's just bad. I have vague memories of throwing Tass into a hole a bunch of times and like maybe a little bit after that, but it was a mess. Maybe if I'd been able to get past the controls I'd have found a gem in there somewhere, but it just wasn't there. I feel like if a pizza company can knock out a class A platformer, TSR should have been able to manage.

    It's odd, because D&D crpgs have usually been innovative for their time, using the D&D rules and hitting the ball out of the park. The Dragonlance game didn't come that long before the Black Sun game they made, and I'm pretty sure they had been making similar crpgs previously. I feel like I remember playing another early one on our 8088. But they decided to make some half assed platformer instead. Huh?

    But Dragonlance always seems to get shafted on adaptations. I remember Tracy Hickman talking on Palace in the late 90s about making a live action Dragonlance movie with Aaron Eisenberg as Tasslehoff, but it seemed to just evaporate and instead we got that kinda weird but cool to see very stylized cartoon. I do like that it looked like the book covers, but it was a long way from what we'd initially expected to see.

    Some day Dragonlance will get some real love. Maybe Baldur's Gate 3 will help.

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