A new ranking system, called CS Rating, will be used for premier mode, with global and regional leaderboards
Inferno has been added to the CS2 limited test
CS2 invites will now go out to "as many eligible players as possible". To be eligible means that you have an active matchmaking rank, have prime status, and be in a region where the test is available.
MR12 is now officially implemented in competitive play.
Full release notes:
[ PREMIER ]
Added Premier mode
Added a visible CS Rating and CS2 Leaderboards. For more information visit the CS2 Leaderboard FAQ
Added CSTV for spectating Premier matches
[ SOUND ]
Fixed a case where grenade throw sounds would play twice
Added music preview button to music volume sliders
Various adjustments to sound effects
[ WORKSHOP TOOLS ]
Added Paint Kit enhancements to CS2 Item Editor. Paint Kit finishes can now support:
Enabling custom normal maps and AO for all styles
Optional pearlescent mask
Optional standard PBR roughness texture
Custom Paint-By-Numbers masks (enabling Paint-By-Number masks for Spray-Paint style)
[ MAPS ]
Added Inferno to all available game modes
Various bug fixes and tweaks for all shipped maps
[ MISC ]
Fixed a bug with hostage rescue prediction
Enabled first-person shadow for carried hostages
Fixed water effects showing in the wrong place when a bullet hit the water after penetration
Various fixes for weapon finishes
Replaced "Secondary Fire Hold" setting with "Zoom Button Hold"
Fixed "Disable all voice comms" button in scoreboard
"Temporarily Disable Incoming Chat" now mutes voice chat
Various CS:GO settings will be imported when launching the CS2 Limited Test
Fixed a case of inconsistent crouching with Duck Mode: Toggle enabled
Updated the invulnerability visual effect
Adjusted 'sv_infinite_ammo 2' grenade behavior to match CS:GO
Desert Eagle third-person muzzle flash smoke now dissipates faster
Continued iterating on smoke shape
Adjusted Competitive mode match length to 12-round halves
[ CS:GO ]
Recent ranked matches in "Your Matches" menu will now show Competitive, Wingman, and Premier matches
[ GAME AUTHENTICATION CODES ]
Access to match history granted to third-party websites will now cover Competitive, Wingman, and Premier matches
GetNextMatchSharingCode API used by third-party websites must now supply a match sharing code that is no more than 1 month old to obtain the next match sharing code.
Sweet, just got my invite! Curious to see if this means they've also expanded the limited test to include Linux, since my main desktop is running Manjaro.