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A look at historically-inaccurate feudalist video games

criticalresist.substack.com A look at historically-inaccurate feudalist video games

Approaching Lords&Villeins' inaccuracies and how sim games often end up incentivizing the player to pursue the collective outcome.

A look at historically-inaccurate feudalist video games
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3 comments
  • The way you describe this economy: it feels like early stage capitalism, where it's still kinda ripe for a more co-operative system

    (In PSL-affliated podcast of "Reading Capital with Comrades", in their section on ch. 11-14, there were some footnotes mentioned, that showed the difficulty of making capitalist production, due to the possibility of potential proles making the capitalist redundant and just taking co-operative system as is)

    due to the new bourgeois only recently breaking against the feudal era's lords, guilds, et clergy and the slight liberation of trade and specialization to make more for potential proletariat... yet not enough industrial machinery to surpass its crutches

    • Kind of early capitalism, but also its own creation that has no historical basis and very little material basis. Even just looking at the game without trying to find any parallels in the real world, it's very constrictive how families in the game will do exactly one job and nothing else even as they starve to death lol

      Still waiting for that historical materialism sim :(