The Social Contract of Planning: Gnome Stew
The Social Contract of Planning: Gnome Stew
gnomestew.com The Social Contract of Planning
Planning in RPGs is not a fun activity, so don’t do it. Planning in RPGs is necessary so that we don’t get our characters killed. Both of those statements are true. The optimal way planning should work in your game is somewhere in the middle of those two statements. The optimal way is a combination...
Planning in RPGs is not a fun activity, so don’t do it. Planning in RPGs is necessary so that we don’t get our characters killed. Both of those statements are true. The optimal way planning should work in your game is somewhere in the middle of those two statements. The optimal way is a combination
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