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The Social Contract of Planning: Gnome Stew

gnomestew.com The Social Contract of Planning

Planning in RPGs is not a fun activity, so don’t do it. Planning in RPGs is necessary so that we don’t get our characters killed. Both of those statements are true. The optimal way planning should work in your game is somewhere in the middle of those two statements. The optimal way is a combination...

The Social Contract of Planning

Planning in RPGs is not a fun activity, so don’t do it. Planning in RPGs is necessary so that we don’t get our characters killed. Both of those statements are true. The optimal way planning should work in your game is somewhere in the middle of those two statements. The optimal way is a combination

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