Doom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"
Creative director Hugo Martin on how Doom: The Dark Ages is a spiritual successor to the original game, and how the Saw Shield will completely upend your expectations
I'm just glad some talent people are still making single player shooters. Doom and Doom Eternal were so much fun to play and I look forward to this next instalment.