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With the closure of Tango Gameworks, Xbox sends an accidental message: it is not a platform for fans of Japanese games

www.vg247.com With the closure of Tango Gameworks, Xbox sends an accidental message: it is not a platform for fans of Japanese games

No matter what Xbox leadership says in its livestreams or in statements, one thing remains true: it's relationship with Japan never came first.

With the closure of Tango Gameworks, Xbox sends an accidental message: it is not a platform for fans of Japanese games

More than anything, though, it’s a gut punch because it sends a message. The wrong message, really. Xbox had one major studio in Japan - no more. Xbox is making deals with third parties and independent creators, yes - it’s got something in the pipes with Hideo Kojima, for instance - but like I said, the first party is your north star. It’s your best foot forward. The message becomes this: Japanese games are not a priority for us.

No amount of Spencer pow-wowing on the Final Fantasy fanfest stage with the Square Enix CEOchanges that. No amount of co-marketing money thrown at Persona or Yakuza to get Xbox versions and Xbox logos on the trailers can undo that message. Publishing a Kojima game might help a bit - but not as much as having a beloved Japanese studio in your actual stable. In the end, Kojima is just a gun for hire - whatever he makes for Xbox will be compared to Death Strandingand his big new spy franchise at Sony.

And furthermore, if you were a Japanese publisher or developer approached for acquisition, how would you rate the odds of survival for your business based on the evidence before you? Would government regulators trust that Microsoft would be a safe pair of hands for Japanese brands, big or small? In 2019, the year before the Bethesda deal, Xbox mulled over a purchase of Square Enix, not for the first time in its history. How much of Square Enix would remain now had the company pursued that takeover?

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  • "Xbox...not a platform for fans of Japanese games".

    Are people really surprised by this?

    What big Japanese games have ever been exclusively for Xbox?

    Blue Dragon? Lost Odyssey? Both of which would have been more successful on Playstation, or at the very least whatever Nintendo console was relevant then.

    Honestly, it just a bad time to be a fan of Japanese games in general.

    No one in Japan has an Xbox and the vast majority of people outside of Japan with one didn't buy it to play anything Japanese (nor have they ever).

    Anything getting released on Playstation out of Japan is getting censored one way or another. Anything weird or crazy or violent or sexual is fine in Western developed games, but when it comes to Asian ones, then it's too much. It's almost as if Sony hates Asians.

    Nintendo's hardware is so old, you'll be lucky to get more that 20 FPS on anything multiplatform, and no one wants to make anything exclusive for it because they have to compete against Nintendo.

    And if it's on PC, it's either a terrible console port or isn't made because no one in Japan games on PC.

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