Six years in the making and more than twenty years in the waiting, we can finally say this: Baldur’s Gate 3 is out now on PC! It's time to gather your party and venture forth. Make sure you're sufficiently prepared with our tips for ensuring a smooth transition from Early Access to release. If you h...
I would make a review thread but it seems like reviewers just started playing, so there aren't many yet.
Have yet to try but I've read you need to turn on proton experimental for it to work. I've seen that people are getting roughly 30fps with medium settings and FRS. Also, the final release has gamepad support.
I'm probably going to give it a try later tonight and can update then if you're still interested.
Definitely interested, if you don't mind providing an update! I'm especially interested to hear how it plays on the gamepad. If it's not great I might just wait for a time when I can play on PC, but I'd love to jump on it on Deck if it turns out to be a fairly good experience!
Aight so you'll need to configure track pads to click on abilities during the turn based combat.
Framerate is good on medium bit there are clear issues with the filtering as textures seem to clip in and out layers per sprite (from foliage spites to the NPCs and players. The result is like a low grade flicker.
I'll bump it up to high later, but as we know Steam Deck likes to engage surface of the sun with a jet engine mode on AAA games high settings.
I’d like to find this out too. My main computer is a Mac, so I will likely just buy it and try it out on there, but I hope it works cleanly on the deck.
I read just a couple of days ago that they’re committed to supporting the deck, but as of now I don’t see the supported icon.
I have had issues with some “works great” games - cyberpunk in particular has an issue with things like text size so I’ll try it with the deck hooked to a monitor and with a keyboard and mouse - but I’m hoping that BG3 will work out of the gate,l (so to speak).