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  • What exactly did they release in terms of trading/hauling gameplay? Can you be specific?

    If anything the post suggests whatever they did release is still pretty crude (as one can assume based on the feedback given in the thread - this is basic stuff).

    In context of a multiplayer game, you would want some sort of dynamism and player interaction. Something along the lines of "planet X is building Y, requiring delivery of Z within the next 2 IRL months."

    Successful completion of this mission would result in % discount on trade NPC escorts (which don't exist in SC) or additional NPC security on major trade routes. Pirate players and NPCs pirates would need to try and stop traders/haulers from successful completing the mission within 2 months. You know, real gameplay for traders and other "classes" with an impact on the game.

    I am a 3 year old because I think trading/hauling gameplay in SC is complete shit after 12 years and raises questions about the where the money is going? Come on...

    I don't hate the game. Hate is reserved for serious things. I do think it is a scam and outlined why. It's a reasonable assumption considering the history of SC.

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