Devs should not be "forced to run on a treadmill until their mental or physical health breaks", says publisher of Manor Lords, citing how gamers seem to be trained to expect endless content work now
Manor Lords' publisher has hit back at claims the game is an "interesting case study in the pitfalls of early access", …
This really does not sound healthy. The game is released, for a certain amount of money. If people don't like what they get for their money, they simply should not buy it.
But by now gamers have been so trained to expect to endless content treadmills and all their ilk like mtx and battle passes that publishers/developers get egged on if they don't work on their game 24/7 and forever.
It depends on the game. If I buy a game from a smaller publisher I expect it to be a complete work with full story line. Unfortunately... When I buy from a large publisher I expect to be getting a ¾ complete game that will give me expansion packs.
This isn't the case with Nintendo games though. I feel like and Nintendo game is just done and any extras are... Extra.
I'm not saying anyone should work without pay. I'm saying that with the way publishers release games I expect AAA releases to be unfinished works at this point.