I can't seem to find that one comment explaining the issue with them...
But for the sake of promoting conversation on Lemmy, what's the issue with Epic, and why should I go for Steam or GoG?
Note: Piracy is not an answer. I understand why, and do agree to a certain extent... But sometimes, the happiness gained by playing something from a legitimate source is far greater 🥹... coming from someone who could never ever afford to purchase games, nor could my parents... Hence I've always played bootleg, or pirated games.
TL;DR
What's wrong?
Their launcher has a terrible UI AND UX.
They make exclusive deals with studios to prevent other platforms from getting games. (Someone mentioned that Steam did the same thing in their infancy. Also, I have another question; why is it ok for Sony and Microsoft to make exclusive games for their consoles but not ok for these PC platforms to do so?)
They have been invested in by a Chinese company, Tencent. (Someone mentioned that it isn't that big of a deal, but idk.)
I refuse to patronize Epic until they continue working on UT4. I've been playing their games for 25 years and they make fortnite then decide to just drop all of their long term fans.
My dad got me that game on his old laptop when I was a kid. It barely ran, but boy was it exciting ❤️.
The Plasma gun was my favourite 🫡. Especially in that space level... The one where you could jump outside the windows.
I have a bone to pick with Epic regarding Unreal Engine as well. Terrible optimisation. Any game I play, if made using UE, is terrible.
I've played the first two of the Tomb Raider trilogy on medium on my 4GB GTX 1650, i7 9th Gen, 16GB RAM laptop. This device has pushed me through my engineering and still continues to run most of my work. It also runs Forza Horizon 4 and Red Dead Redemption 2 good enough.
Yet I install Deliver Us Mars, a game with a much smaller scale, and my beautiful beast starts to stutter. 🫠🫠🫠
Yeah. They had an alpha out for a while and just deserted it after fortnite took off. I really enjoyed playing it, too.
The optimization is kind of up to the devs. It's fairly accessible to all sorts of people with varying levels of skill, but you still have to identify bottlenecks and move to c++ sometimes. Making it easy to implement in the editor means some people will make shit they can't optimize or support.