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What are some video games that made you a better gamer?

For example, I am terrible at Super Meat Boy, but just playing it has really improved how I play platformers and games that need faster imputs overall.

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  • This is admittedly kind of an oddball interpretation of "better gamer", but my personal take on that is being able to enjoy games more, as opposed to any measure of skill in playing them (and also understanding that there's a lot of overlap there, but humor me for a sec :P).

    Perspective: currently in my mid 30s, peak gaming for my childhood was competitive shit like the N64's Smash Bros (which is the best Smash Bros. Fite meh.) or 007; fast forward to some racing type games, COD... the thing those all have in common was that the fun was in defeating your opponent, and any aspect of the game that wasn't competitive just kinda automatically felt not fun. Nor was getting stuck in a losing streak from playing against people better than me; or winning streak from playing against people who weren't challenging to beat. The window of potential to actually have 'fun' was shockingly narrow.

    The game that kinda pulled me out of that was Halo CE. Right out the gate, it looked like any other shooter, and it had a rapidly growing community and the competitive elements that caught my initial attention. Fire it up, and it IMMEDIATELY stood out as something special. Up to that point, videogame music was pretty much exclusively simple digital sounding jingles, so the Halo CE login screen music hit like a fucking truck. I start up the campaign, and experience another first: the story had me hooked. Campaigns in shooters only ever felt like a tutorial you have to sit through to not be terrible in multiplayer, but Halo CE was like a full-blown movie, with each scene supported by a literal symphony.

    It made me look at games differently - things like Zelda had flown under my radar, cuz what's the point if there's no multiplayer?? Not even score to compare?? Got myself a copy of OOC, and "...oh, that's why."

    So, long story short, Halo CE was my gateway drug into RPGs.

    More in tune with OP's question though, it kinda yanked off the blinders that stopped me from fully enjoying parts of some games, or entire genres of games.

    ...and that whole spiel is ofc relative to my subjective experience to the gaming industry circa ...idk, 1995+? So, Halo CE probably won't hit the same against today's gaming industry: but keep an eye out for games that blend elements you know you enjoy with material you haven't really dabbled into - you could unlock an entire new genre of awesome experiences.

    • I'm in the same boat. I had a PS1 when I was a kid and didn't rediscover video games until a few years ago in my early 30s. I definitely appreciate games more as a form of self expression as an adult.

      • I definitely appreciate games more as a form of self expression

        If Enderal isn't already on your radar, I can't give that game a high enough recommendation.

        Basically an indie dev crew broke skyrim down to its most basic assets, then rebuilt a completely new game using them. AND IT'S SO FUCKING GOOD. Completely new lore / game universe (has nothing at all to do with elder scrolls, tamriel, etc), new voice acting, terrain, music, you name it.

        Steers away from common story tropes to the point that there isn't really an antagonist in the traditional sense - but it uses concepts, emotions, philosophies, etc as the driving force for the main story line and some of the larger quest chains.

        This game is an absolute passion project by the devs, which is something we don't see often now-a-days.

        Note: link above is to the version that uses Skyrim SE's assets (the 2016 re-release). If you have the original version of skyrim, use this link instead. If you own a different version of Skyrim, there might be a compatible version of Enderal here: https://sureai.net/games/enderal/

        Fair warning: the children NPC voice acting is even worse than the kids in Skyrim. The TAI (toggle AI) command can shut them up without breaking them.

        Fair warning 2: they redid combat. The OP shit in Skyrim, like the sneaky archer build, will get your ass beat to a pulp in Enderal. Make a save when you get to the point where you can spend some talent points, experiment with a few styles, and go from there.

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    • a little bit like that for me. Early on, I always loved pvp. The question was which mmorpg would be worthwhile to me to invest the thousands of hours to grind a character. I didn't want to end up grinding up and hating the game, which would be a huge waste of time. Studying all the candidates, I realised I wanted some key elements which would assure enjoyability:

      1. It had to have a commitment to RvR open team pvp;
      2. The devs had to show that commitment, preferably playing the game themselves regularly;
      3. It had to have combat abilities like my favourtie pvp game, NWN from 2002, which meant tab targeting; and
      4. The game had to prioritise gameplay and fun pvp balance, over gfx.

      Only after finding an mmo meeting all the the above, did I slowly play the game and over time, realised that a solid RvR open pvp game actually taught a player about real life and its challenges. How to win, how to lose, how to have the right attitude to challenges, how to endure tough times, succeed during good times, what it meant to defeat an opponent, what it meant to die in battle, and so on. Hence, I have been playing Champions of Regnum for more than a decade, and still love the game.

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