Some classics in there for sure. For those that haven't played it, Oni was a quiet favorite of mine from around then. I don't think it got a lot of attention at the time, or even today. This was Bungie near the end of its Mac-first pre-Halo era.
I remember the levels being copy/paste rooms, but things like bathrooms and break rooms were absent. It didn't really feel like a real world people live in.
I remember them boasting that an architect contributed to the level design. Turns out, real world environment design didn’t map to early 2000’s game design very well.
Now designing a modern VR game or something, that might be a different story.